PSOne,PS2 Classics на PS3
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doom-ex |
Дата: Вс, 07 Апр 2013, 00:33 | Сообщение #11 |
Подает надежды
Сообщений: 249
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У меня все прошло оффлайн. Все делал по инструкции. Только архив для оффлаин активации тут некачается, я нашол такую же инструкцию на другом сайте, и архив там скачался.
ps3 rebug // ps4 slim // ryzen7 gtx1080
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pvc1 |
Дата: Вс, 07 Апр 2013, 18:52 | Сообщение #12 |
Высшая материя
Сообщений: 10884
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версия 1.01 update#1 Цитата - Added FAQ - Added New Cover Downloads - Added Covers to SkyDrive (Individual) - Added Game Delete module, accessible through the new Extended Game List menu . - Added support for External Split game Copy / Import (.ISO / .BIN / .ENC) to internal drive. - Added feature to Filter Encrypted / Decrypted (ISO / BIN) on the Game List for organization purposes. To switch filters press L1 / R1 while on the Game List. - Added Extended Menu on the Game List, accessible by pressing the button, this avoids having to assign buttons to every single action. This menu will be useful for future features . - Added a Prompt for users when making an external game active, it will ask if they want to import the game internally, or just set it in the Placeholder temporally. When the game is imported you will be automatically taken back to XMB so you can run the Placeholder. - Added control-flag as recommended by Deank to RELOAD.SELF build process, this should solve file permission / access problems. - Added Memory Card slot selector module to assign any Memory Card at "/dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA" as SLOT 1 and SLOT 2. They can have any name you like, for example: "Final_Fantasy_X.VME". - Added module to use optional custom PIC0.PNG and PIC1.PNG if they are provided by user on each game directory. - Updated covers module to look for covers named as "SLUS_000.00.PNG", "SLUS-00000.PNG" and "SLUS_000.00_COV.PNG", if you named them in any of those formats, they will be recognized and displayed. - Added code to look for .ISO / .BIN files while scanning (/dev_hdd0/PS2ISO) (/dev_usb00x/PS2ISO) and list them on the Game List. - Added code to encrypt .ISO / .BIN files from PS2ISO directory and automatically create the proper directory structure. - Added module to acquire PS2 Game Titles from the database distributed with @aldostools ps3tools (ps2titleid.txt), thanks to @aldostools for the database. - Added code to get proper Game Title ID from .ISO / .BIN (SYSTEM.CNF), this is used when encrypting and when listing games. - Added module to acquire Title ID from encrypted directory names (ex. "[SLUS_000.00] GAME TITLE", Title ID is "SLUS_000.00") - Modified PS2 game Cover handling code to use the new Title ID modules, covers should be named as in: "SLUS_203.12_COV.PNG". - Covers are now located at "/dev_hdd0/game/PS2L00123/USRDIR/COVERS". - Added auto-export module that will convert and make both selected SLOT 1 and SLOT 2 VMEs available on XMB's Memory Card Utility (You need to have 2 memory cards on XMB called MC1 and MC2 for this to work). - Added / verified VME (Memory Cards) decryption module to PS2CM, the resulting VMC (VM2) was tested on the XMB and worked fine.
Note: By adding auto-export VME feature, the selected VME for SLOT 1 and SLOT 2 will get decrypted as VM2 and copied to /dev_hdd0/savedata/vmc/SLOT1.VM2 and /dev_hdd0/savedata/vmc/SLOT2.VM2 each time you set a game active in the PS2 Classics Placeholder. After being brought back to XMB you will be able to check out your saved data by going to Game->Memory Card Utility.
- Added PS2 ISO encryption via PS2CM (had to port / modify ps2classic code to be compiled on PS3). - Ported / updated my own LIMG patcher code and it will properly check, patch or append the LIMG data segment to the PS2 ISO as needed (If LIMG segment is already found, the module will overwrite it to ensure it is correct). This module will properly handle both "ISO9660 / MODE1 / 2048" and "ISO9660 / MODE2 / FORM1 / 2352". - Added progress bar display for PS2 ISO encryption module. - Added check for correct PS2 Classics Placeholder Content ID on any selected game ISO.BIN.ENC, this will avoid the use of incorrectly encrypted / converted games. - Added support for External games at /dev_usb00x/PS2ISO/ ( smaller than 4GB for now ) - Added feature to import / copy external PS2 games to /dev_hdd0/PS2ISO/ ( smaller than 4GB for now ) - Added free space check when copying games from external USB Storage Device - Added display of free internal HDD space on top of game list - Added module to make backups of VME (Memory Cards) to "/dev_hdd0/PS2VME_BKP/" on PS2CM boot and exit for security purposes. - VME files will be now linked and not copied to system directory, because of this, save data will be always in synch.
- Implemented several checks when launching PS2CM:
* Verify if user have created MC1 and MC2 on the XMB for the Memory Card auto-export feature. * Verify if /dev_hdd0/PS2ISO directory needs to be created for External game import / copy. * Verify if a system directory at "/dev_hdd0/home" needs to be created for PS2 VME files, if it doesn't exist it will be created with the proper files inside. * Verify if the application can actually write to the system directory. * Verify if PS2 Classics Placeholder is properly installed. * Verify if PS2 Classics Placeholder has unneeded files for some reason (SAVEDATA, CONFIG, ...) and remove them to avoid any possible conflicts. * Verify if the current installation of PS2CM has missing files or is corrupt. * Verify if there is a Last Active game with missing files at PS2 Classics Placeholder directory. * Remove PS2 Classics Placeholder System memory cards when there is no game Active in it.
- Modified the way VME (Memory Cards) are handled, now it will use only 2 VME for all games, you will be able to have up to 10 VME to select from, and just 2 of them can be used for SLOT 1 or SLOT 2. - VME will be located at "/dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA" (PS2CM directory) - Games just need to have "ISO.BIN.ENC" at their respective directory structure (/dev_hdd0/PS2ISO/[GAME_ID] GAME_TITLE/...).
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pvc1 |
Дата: Чт, 11 Апр 2013, 15:31 | Сообщение #13 |
Высшая материя
Сообщений: 10884
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версия 1.02 Цитата - Added shadow effect to all displayed text, this will allow @opium2k and others to design clear themes for PS2CM. - Fixed reported issues with Memory Cards. - Fixed a problem when assigning Memory Cards, if both slots were deactivated it would make PS2CM freeze. - Fixed small bug on the Title ID parsing code, only affected titles that had “[" and "]” characters at the end. - Added some missing titles to the “ps2titleid.txt” database, thanks to those who reported them.
Thanks @bubba for your collaboration with covers , I updated the main thread with the latest links, I will upload “M” pack #2 soon to the SkyDrive, when I have the complete collection I will start making the PKGs and upload them so people can easily install them on their PS3.
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tic0007 |
Дата: Сб, 10 Авг 2013, 14:16 | Сообщение #14 |
Не зря его взяли
Сообщений: 341
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а с дисков мона запускать?
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Kastl |
Дата: Сб, 10 Авг 2013, 21:09 | Сообщение #15 |
Не проведешь
Сообщений: 1521
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нет, с дисков нельзя. У файлов игры одно фиксированное расположение
PS1 SCPH-9002 OFW PSP Slim & Lite 2008 Piano Black PlayStation Vita 3g/wi-fi рсн-1108 PlayStation 3 Slim CECH-4208C PAL 500GB OFW 4.60
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chelobey |
Дата: Вс, 25 Авг 2013, 02:07 | Сообщение #16 |
Мы сами не местные
Сообщений: 1
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кто-нибудь пробовал Beyond Good & Evil с русской озвучкой запускать через PS2 Classics Placeholder? у меня проблема в мерцании экрана и наличии Playstation 2 лого... не могу понять - это глюки эмуляции, коряво собранный образ или лично мое невезение?
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pvc1 |
Дата: Вс, 25 Авг 2013, 09:05 | Сообщение #17 |
Высшая материя
Сообщений: 10884
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99% глюки эмуляции, Из списка совместимости - https://www.pshomebrew.net/wiki....ty_List Цитата Beyond Good & Evil - Major Issues - Graphic glitches & PS2 logo keeps flicking.
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Tepes666 |
Дата: Вт, 29 Окт 2013, 12:00 | Сообщение #18 |
Мы сами не местные
Сообщений: 2
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Как запустить на 3.55 ?
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FreddyFreed |
Дата: Вт, 29 Окт 2013, 13:43 | Сообщение #19 |
Не зря его взяли
Сообщений: 293
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Цитата Tepes666 ( ) Как запустить на 3.55 ? Лол, читай же Цитата Благодаря стараниям хакеров и flatz в частности расшифрован программный эмулятор PS2, который встроен в прошивку PS3 начиная с версии 4.00.
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Tepes666 |
Дата: Вт, 29 Окт 2013, 14:13 | Сообщение #20 |
Мы сами не местные
Сообщений: 2
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я это видел, но все равно хочу на 3.55 !
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