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pvc1 |
Дата: Ср, 09 Апр 2014, 09:54 | Сообщение #5241 | Тема: Movian M7 v7.0.157 |
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4.5.313 Цитата cec: Increase log verbosity Check for showtime upgrade every 12 hours if Showtime is constantly on https: No longer assume text/html is a directory Get rid of a debug printf
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pvc1 |
Дата: Чт, 10 Апр 2014, 09:40 | Сообщение #5242 | Тема: GameSonic Manager [v3.96] |
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v2.50 Цитата - Starting PS2CLASSIC through the integration of managers PS2CLASSIC modified by me to work with gamesonic manager (need a reboot of the console after selecting a PS2 game 'cause you have to reset the payload mounted by the manager - Starting directly from PSP ISO Gamesonic Manager (thanks to the source of Multiman and Webman of Deank and Aldo Vargas for port managers based on iris) - Fixed many bugs
DO NOT INSTALL THE VERSION "UPD" SEPARATELY FROM VERSION 2:40 BECAUSE THERE ARE NO DIFFERENT ALL FILES IN PKG, THEN install it OVER VERSION 2:35 O 2.40 (NO MORE BECAUSE IT WAS SUFFERING FROM A BUG)
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pvc1 |
Дата: Сб, 12 Апр 2014, 15:27 | Сообщение #5243 | Тема: [Ярославль/Почта][Продажа] RF модуль к Sega Dreamcast |
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продано
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pvc1 |
Дата: Вс, 13 Апр 2014, 07:40 | Сообщение #5244 | Тема: SonicMan Cobra ODE [3.01] |
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Сделал зеркало на ядиск, на будущее - зарегайся на меге, удобный обменник, думаю пригодится. Туда буржуи много льют софта.
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pvc1 |
Дата: Вс, 13 Апр 2014, 07:53 | Сообщение #5245 | Тема: PS3 CFW Habib [4.84.3 Сobra v8.01/DB 4.53 v1.01] |
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HABIB-COBRA 4.55 V1.01 Цитата Released on April 12 MD5: 3DF250C245A882A1D201414C3182C4A1
Luckily emu on 4.53 and 4.55 is same so support for Semi-BC PS3's is added.
Changelog:
- safety feature for plugins have been re-added.to use it just re-install fw and it is fixed(from recovery) - plugins are now loaded from dev_habib, boot_plugins.txt resides there.as a result, habibplugin is built in and safety feature now work(1) - semi-bc ps2emu support
please post your results..... Also don't forget on how to use habibplugin, it's now built inside the firmware
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pvc1 |
Дата: Вс, 13 Апр 2014, 08:15 | Сообщение #5246 | Тема: PS2ESDL [v0.825] |
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v0.824 Цитата - The screen will now be automatically re-centered when the 480P mode is used. (Fixed) - Fixed many logic errors that could impede stability. - PS2LOGO can now be (optionally) launched. This will only work if the game's logo section (first 16 sectors) is decrypted. Currently not doable with any versions of PS2DCDMP. - Fixed graphics mode switching. No more garbled graphics. - Corrected the RGBA values used with loaded PNG images. The reason why I could never get the alpha values right was because of a bug in the PNG loading function in gsToolkit. It didn't invert the alpha values. - Due to the above, the alpha test (Which was really too aggressive) is no longer needed and was removed. - Replaced my old quicksort algorithm with a call to the C qsort() function. - Fixed one bug related to calling AllocSysMemory() and FreeSysMemory() without suspending interrupts in cdvdman.c (According to my understanding of the Sony technical documentation, AllocSysMemory() and FreeSysMemory() are critical sections and need to be run with interrupts disabled). - PS2LOGO can now be (optionally) launched, so that the player's play history will get updated and hence the "towers" on the Sony Playstation 2 screen will grow and multiply as they should. - The redundant SourceDevice field in the configuration structure has been shifted into the SkinDisplayData structure. - Fixed many, many bugs related to calling AllocSysMemory() and FreeSysMemory() without suspending interrupts (According to my understanding of the Sony technical documentation, AllocSysMemory() and FreeSysMemory() are critical sections and need to be run with interrupts disabled). - CRITICAL: Fixed support for disks of sector sizes >2048 bytes. The call to AllocSysMemory() in sectorIO.c was faulty as the first and second parameters were swapped around. - Changed the EE core again with a new design that is more compatible. Old plugins are now unsupported. - This new EE core uses a customized UDNL module that shuts off all DMA channels before the final phase of the IOP reset, to avoid memory corruption by interfaces like USB. - Removed the Sony debugging modules from the banned modules list as DECI2.IRX doesn't exist as a standalone IRX and I don't know what SNMON.IRX is. - Changed where the temporary buffer for disks with sectors larger than 2048 bytes is created, for better performance.
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pvc1 |
Дата: Вс, 13 Апр 2014, 09:01 | Сообщение #5247 | Тема: GameSonic Player [v0.2a] |
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GameSonic Player обновление от 24.02.2015
Официальный сайт: https://gamesonic.it
Описание: Медиаплеер от команды GameSonic для PSP и для эмулятора кастомной прошивки TN-V 6.60 (eCFW) на PS Vita.
Поддерживаемые форматы на PSP / PSVITA:
Video:. AVI, MPEG1/2/4, MOV, WMV Audio:. MP3, OGM, ASF, WAV, AVI, MPEG Audio, WMA, AC3
Установка:
Скопируйте папку архива в PSP / GAME. Несмотря на отсутствие иконки, все работает отлично.
Скачать:
* GameSonic Player v0.2a
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pvc1 |
Дата: Вс, 13 Апр 2014, 09:21 | Сообщение #5248 | Тема: multiMAN v04.85.01/mod v4.91 |
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multiMAN ver 04.55.01 FULL CEX - обновление от 12.04.2014
включает: 1 анимационный фон 6 тем 33 языка 8000 PS3 обложек 4800 PS1/PS2 обложек
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pvc1 |
Дата: Пн, 14 Апр 2014, 09:15 | Сообщение #5249 | Тема: SonicMan Cobra ODE [3.01] |
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это точно, бывают с мегой проблемы
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pvc1 |
Дата: Вт, 15 Апр 2014, 08:45 | Сообщение #5250 | Тема: Новости о PlayStation 4 |
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у нас ps4 уже неделю как свободно лежит в продаже, все-таки новый ценник сделал свое черное дело, кто сильно хотел уже купили консоль, а новым юзерам она за такие деньги не особо нужна. Кстати, на dualshockers пишут, что в Японии упали продажи PS4 за неделю, но что интересно - продажи виты выросли в разы и обогнали все консоли.
Vita – 25,017 3DS LL – 22,947 PS4 – 13,401 PS3 – 10,871 3DS – 9,091 Wii U -7,962 PSP – 2,892 Vita TV – 1,371 Xbox 360 – 276
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