RetroArch v1.19.0
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pvc1 |
Дата: Вт, 15 Сен 2015, 10:46 | Сообщение #1 |
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RetroArch (VITA / PSTV) мультиплатформенный эмулятор для PS Vita
Оф сайт: https://www.libretro.com/
Описание:
RetroArch - это коллекция эмуляторов всевозможных игровых ретро-консолей. С их помощью вы можете удовлетворить свои самые желанные чувства ностальгии по погружению в мир детства и радости.
Установка:
Всё очень просто. RetroArch - это не один эмулятор, а множество установочных vpk под каждую ретро-платформу отдельно. Поэтому, вы можете выбирать и устанавливать только то, что вам нужно. Разархивируйте скачанный архив 7z любым архиватором, например 7-Zip, в любое место на компьютере. Убедитесь, что эксплойт HENkaku уже активирован. Перейдите к пузырю VitaShell и запустите его. Найдите там FTP-сервер и запустите его. Запомните IP-адрес сервера FTP, который вам показывает программа. Запустите на компьютере FTP-клиент, например бесплатный FileZilla или платный FlashFXP, введите IP-адрес и Порт, который вам показывала Vita и отправьте vpk файлы в ur0: (внутренняя память) или в ux0: (ваша карта памяти). На PS Vita нажмите O , чтобы вернуться назад, затем через файловый менеджер перейдите в каталог, куда были отправлены vpk и установите их. Выйдите из программы VitaShell и вы увидите на главном экране пузырьки с установленными эмуляторами.
Куда копировать ROM ?
Создайте папку ROMS в корне ur0: или в ux0: и перекидывайте, так же по FTP, свои Ромы в эту папку. Затем запускайте любой эмулятор и через внутренний проводник эмулятора проходите в папку ROMS и запускайте свои игры.
Скачать:
* стабильный релиз RetroArch (VITA/PSTV) v1.19.0 * ночные сборки RetroArch (VITA / PSTV)
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pvc1 |
Дата: Ср, 24 Авг 2016, 09:00 | Сообщение #2 |
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релиз от 24.08.2016
Цитата Today’s Vita nightlies will have the XMB user interface.
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pvc1 |
Дата: Ср, 18 Янв 2017, 16:04 | Сообщение #3 |
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в последнем ночном билде появился эмулятор Nintendo 64, на котором успешно запустили Mario 64
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pvc1 |
Дата: Сб, 04 Фев 2017, 19:36 | Сообщение #4 |
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v1.4.1 - тонны изменений, свыше 5000 коммитов с момента релиза 1.3.6
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pvc1 |
Дата: Пт, 10 Мар 2017, 11:26 | Сообщение #5 |
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v1.5.0
Цитата Changes since last version (1.4.1):
MOBILE: Single-tap for menu entry selection MOBILE: Long-tap a setting to reset to default ANDROID: Autoconf fallback ANDROID: Mouse support / Emulated mouse support AUTOCONF: Fix partial matches for pad name CHEEVOS: Fix crashes in the cheevos description menu CHEEVOS: WIP leaderboards support COMMON: Threading fixes COMMON: 9-slice texture drawing support CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font. DOS: Add keyboard driver DOS: Improve color accuracy and scaling GUI: Various settings are now only visible when advanced settings is enabled GUI: Allow changing icon theme on the fly GUI: Add a symbol page in the OSK (Onscreen Keyboard) GUI: Better dialogs for XMB LOCALIZATION: Add/update Korean translation LOCALIZATION: Rewrite German translation LOCALIZATION: Update several English sublabels LOCALIZATION: Update several Japanese labels NET: Allow manual netplay content loading NET: Announcing network games to the public lobby is optional now NET: Bake in miniupnpc NET: Fix netplay join for contentless cores NET: LAN games show next to lobbies with (LAN) and connect via the private IP address NET: Use new lobby system with MITM (Man In The Middle) support NET: Fix netplay rooms being pushed on the wrong tab NUKLEAR: Update to current version SCANNER: Always add 7z & zip to supported extensions VULKAN: Find supported composite alpha in swapchain VULKAN: Add snow/bokeh shader pipeline effects – at parity with GL now WIIU: Keyboard support WINDOWS: Logging to file no longer spawns an empty window WINDOWS: Fix loading of core/content via file menu We’ll go into some of the important features in more detail below.
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pvc1 |
Дата: Чт, 01 Июн 2017, 16:22 | Сообщение #6 |
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v1.6.0
Цитата – AUTOSAVE/SRAM – Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829) – ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc. – NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703) – ANDROID: Runtime permission checking – ANDROID: Improve autoconf fallback – ANDROID: Improve shield portable/gamepad device grouping workaround – ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled – LOCALIZATION: Update/finish French translation – LOCALIZATION: Update German translation – LOCALIZATION: Update Japanese translation – LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font – MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL) – OSX/MACOS: Fixes serious memory leak – WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode. – WINDOWS: Added RawInput input driver for low-latency, low-level input. – WINDOWS: Core mouse input should be relative again in cores – MISC: Various frontend optimizations. – VIDEO: Fix threaded video regression; tickering of menu entries would no longer work. – WII: Fix crashing issues which could occur with the dummy core – WIIU: HID Controller support – WIIU: XMB/MaterialUI menu driver support – WIIU: Initial network/netplay support – LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand) – LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client – LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only) – LOBBIES: unify both netplay menus – THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database – VITA: Fix slow I/O – VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow) – VITA: Fix frame throttle – VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc. – VULKAN: Fix some crashes on loading some thumbnails – AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.
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pvc1 |
Дата: Чт, 10 Авг 2017, 10:26 | Сообщение #7 |
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v1.6.4
Цитата General changelog ANDROID: Fire Stick & Fire TV remote overrides gamepad port 0 on button press and viceversa like SHIELD devices ANDROID: Provide default save / system / state / screenshot locations AUDIO: Audio mixer supports MOD/S3M/XM file types now! INPUT: input swap override flag (for remotes) is cleared correctly INPUT: allow specifying libretro device in remap files INPUT: allow specifying analog dpad mode in remap files INPUT: allow saving libretro device to remap files INPUT: allow saving analog dpad mode to remap files INPUT: allow removing core and game remap files from the menu COMMON: Cores can now request to set a ‘shared context’. You no longer need to explicitly enable ‘Shared Hardware Context’ for Citra/OpenLara/Dolphin. COMMON: Add ‘Delete Core’ option to Core Information menu. COMMON: Allow Max Timing Skew to be set to 0. COMMON: Change the “content dir” behavior so it works on either a flag or an empty directory setting, now platform drivers can provide defaults for save / system / state / screenshot dirs and still allow the content dir functionality, these settings are under settings / saving and flagged as advanced GUI: You can turn on/off ‘Horizontal Animation’ now for the XMB menu. Turning animations off can result in a performance boost. GUI: Fix sublabel word-wrapping in XMB where multi-byte languages were cut off too soon LOCALIZATION: Update Dutch translation LOCALIZATION: Update Traditional Chinese translation LOCALIZATION: Update Italian translation LOCALIZATION: Update Russian translation WINDOWS: Provide default save / system / state / screenshot locations LOBBIES: Show what country the host is in MENU: Enable OSD text rendering for gdi and libcaca drivers WINDOWS 98/ME/2K: Set default directory for MSVC 2005 RetroArch version. WII: Better V-Sync handling, backported from SuperrSonic. WIIU: Exception handler rewritten.
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pvc1 |
Дата: Пт, 18 Авг 2017, 10:26 | Сообщение #8 |
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v1.6.7
Цитата – AUDIO: MOD/S3M/XM sound should now be properly mixed in with the core’s sound. – GUI: Visual makeover of MaterialUI. – GUI: Added ‘Music’, ‘Images’ and ‘Video’ collection options to RGUI/MaterialUI. – GUI: Allow the user to add ‘Favorites’. – GUI: Allow the user to rename entries. – GUI: Performance optimizations for XMB menu driver. – LOCALIZATION: Update Italian translation – INPUT: Overlay controller response – when we press buttons on the gamepad or keyboard, the corresponding buttons on the overlay will be highlighted as well. – NETBSD: Silence some compilation warnings. – COMMON: Fixed bug ‘Deleting an entry from a playlist would not update the list view inside XMB’. – COMMON: Fix inet_ntop_compat on *nix
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pvc1 |
Дата: Ср, 22 Ноя 2017, 08:59 | Сообщение #9 |
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v1.6.9
Цитата – Audio: Fix the Audio DSP picker – CHEEVOS: Add support for Atari Lynx cheevos. – CHEEVOS: Add support for RetroAchievements Leaderboards. – GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan. – GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation. – GUI: (MaterialUI) Fix entry box highlight calculation. – GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization. – GUI: (XMB) Comment out visible item calculation in xmb_draw_items(). – GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8. – GUI: Add menu option for OSD background color. – GUI: Add menu option for OSD text color. – GUI: Add menu option to remove frame count from OSD. – GUI: Allow wraparound of int/float settings when pressing the left key – INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5) – INPUT/LIBRETRO: Add support for analog buttons – INPUT: Always show the controls menu even if descriptors are not set – INPUT: Fix input descriptors not being set on cores that don’t implement the controllers interface – INPUT: Apply descriptors only for the amount of cores the core supports – INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now) – INPUT: Fix absolute mouse move handling on the winraw driver – INPUT: Ignore keyboard input if window is not active on udev driver – INPUT: Sanitize the filenames of autoconfig profiles before saving – LOBBIES: Fix crash on navigating left / right from the lobby menu – LOCALIZATION: Update Dutch translation – LOCALIZATION: Update Italian translation. – LOCALIZATION: Update Japanese translation. – LOCALIZATION: Update Portuguese-Brazilian translation. – LOCALIZATION: Update Russian translation. – LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string – LINUX/PI: Broadcom VC4: Add Videocore config option – LINUX/UDEV: Fix – RetroArch reads keyboard input when not focused with the udev input driver. – NETPLAY: Fix disconnection not fully deinitializing Netplay. – NETPLAY: Fix lan rooms when there is more than one room – NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6 – COMMON: Fix clear/free loop conditionals in playlists. – WINDOWS/GDI: Fix flickering of text. – WINDOWS/GDI: Fix graphics corruption on Windows 98 – WINDOWS/GDI: Allow compiling without DirectInput8 for NT support – WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance). – WINDOWS: Fix menubar text corruption on Japanese locale systems – WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example). – WINDOWS: Support Windows 95, NT3.51, NT4 – WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013 – WII: Use custom, embedded libogc SDK. – WIIU: Initial touchscreen support for WiiU gamepad. – WIIU: Add Cheevos support. – SCANNER: Fix archive scanning. – SCANNER: Support CHD files. – SCANNER: Support Gamecube ISO scanning. – SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases! – SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
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pvc1 |
Дата: Вт, 26 Дек 2017, 13:59 | Сообщение #10 |
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v1.7.0
Цитата – PS3: HTTP requests / downloads should now work. – PS3: Core Updater now works. – PS3: Improved font rendering, enable STB Unicode font renderer. – PSP: Make it work with Vita’s Adrenaline. – PSP: Fix audio sync. – PSP: Fix content loading, port should be functional again. – PSP: Use 64MB when available. – VITA: Improve packaging, installation times.
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