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pvc1 |
Дата: Вс, 05 Май 2013, 21:29 | Сообщение #4401 | Тема: PS3 CFW SGK [4.53 v1.1 CDX BDEMU] |
Высшая материя
Сообщений: 11211
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SGK 4.40.5.2 CFW With NOR Fix Цитата Version 4.40.5.2 corrects a problem relating to the NOR on Slim PS3s running earlier versions of the 4.40 custom firmware. On top of that, a 4.41 spoofer was added in so that users will be able to access the PSN and other online services. The changelog hasn't been updated between versions with the exception of the changes mentioned above. However, if you are an user of SGK's firmware, you should update to this version to ensure that you have the best experience possible.
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pvc1 |
Дата: Пн, 06 Май 2013, 10:19 | Сообщение #4403 | Тема: reActPSN [3.20+] |
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Сообщений: 11211
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reActPSN 2.26 Цитата 1: triangular crack mode support to CFW4.41. 2: [the triangle key + L1], [Triangle button + L2] downgrade will automatically generate a small SFO downgrade pkg triangle button can be installed Installation the PKG location in the XMB-game, REBUG the game-Package Manager-PlayStationNetwork Content. 3: Add [left] mode, forced to delete the current user's trophy file to solve the problem of the part of the game after the break trophy can not be registered. 4: rewrite [X] PS2 ISO import mode, with PSN installation perfect container is no longer needed, and install three times faster.
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pvc1 |
Дата: Пн, 06 Май 2013, 10:23 | Сообщение #4404 | Тема: PSChannel [1.11] |
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Сообщений: 11211
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PSChannel v1.10 Цитата - Fixed tons of bugs - Removed the “install theme feature” since no one makes themes for my homebrew - Info section moved to main menu and can be seen by pressing SQUARE - Added Lang support (EN,PT,SP,IT,FR,DE,RU,NL) - Added game update support with autodetection of games (NO homebrew support!! NO search mode, NO support for backups folders!!) - Changed some icons (new apps and game update) - Added support to https (thanks to PolarSSL)
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pvc1 |
Дата: Вт, 07 Май 2013, 11:35 | Сообщение #4405 | Тема: HDL Dump 0.9.1 |
Высшая материя
Сообщений: 11211
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не работает конкретно эта версия ? другие hdl дампы пашут ?
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pvc1 |
Дата: Вт, 07 Май 2013, 15:34 | Сообщение #4406 | Тема: Утилизация консолей |
Высшая материя
Сообщений: 11211
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продаю или дарю
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pvc1 |
Дата: Чт, 09 Май 2013, 14:46 | Сообщение #4407 | Тема: Поздравления |
Высшая материя
Сообщений: 11211
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Всех форумчан поздравляю с Днем Великой Победы !
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pvc1 |
Дата: Вт, 14 Май 2013, 11:19 | Сообщение #4408 | Тема: Пожелания и замечания о сайте и форуме |
Высшая материя
Сообщений: 11211
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предложение дельное, кто еще как считает ?
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pvc1 |
Дата: Ср, 15 Май 2013, 09:09 | Сообщение #4409 | Тема: Пожелания и замечания о сайте и форуме |
Высшая материя
Сообщений: 11211
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походу с минимумом сообщений никак не сделать, попробовал включить ограничение для гостей
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pvc1 |
Дата: Ср, 15 Май 2013, 09:12 | Сообщение #4410 | Тема: Iris Manager v3.49/v4.91.2 MOD |
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Сообщений: 11211
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Iris Manager 2.41 Цитата 1) Italian language update (thanks to AlexanderPs3Mod)
2) Added Simplified and Traditional Chinese languages support (thanks Liqianyu)
3) Added syscall 879 emulation (Bd Media ID) for DiscLess Payload
4) Improved discless mode in 3.55, 4.21 and 4.30 CEX CFW. With a USB device, it mounts on exit; without USB device, use the "PS" in Iris Manager to display the disc. If your CFW requires mounting a USB device for disc-less, remember that pressing START (Global Options) and then SELECT display and record the generated Event ID.
5) Added fixed DEX and CFW 4.41 payloads, corresponding to patches from PS3 ITA Fan Control Manager (thanks to Zz_SACRO_zZ , Rancid- o for contributing and greetings to the rest of the PS3ITA Team for initiating a project based in Iris Manager)
6) Also added the method to fix Error 0x80010009 in CFWs sharing the same keys (from 4.21 to 4.41) when a executable is greater than that of CFW. In this case, I made a custom implementation code from ITA PS3 Team:
The games and updates are patched to use "Check Files" option (Test Game) that in my opinion, is the right choice for this Instead of using fixed offsets to read the version, its taken from the SELF / SPRX header offset to prevent a possible change in position of the data (which would leave the executable unusable) and simplify the routine, which will serve to all executables. Instead of patching to version 3.41 which can lead to confusion and perhaps create problems in the future, we patching the same version of the detected CFW. This way, it always informs a compatible version with the same keys. It manages all file errors that may occur.
7) Using Sandungas suggestion, it uses / dev_hdd0/GAMES/covers and / dev_hdd0/GAMEZ/covers as potential places to find cover art to avoid duplication of data between Iris and Multiman. Iris will not look for covers on external drives because the process will be slow and complicated and we can all easily copy (using the File Manager) content to the internal disk.
Media ID on BD
In anticipation of a possible check BD Media ID (Export 0xEF666B52 in liblv2 and syscall 879) has been carried out for inclusion in the payload Disc emulate Less.
To get it you need to be in "With BDVD Controller" (With BDVD Controller) and insert the disk after running Iris Manager. Failure to do so, the syscall return Error 0x80010005 and it will not be possible to obtain the ID. Press SELECT on the disc icon, we see in the options "BD ID: XX XX ..." in blue because it is a Bluray disc and yellow when it comes to a game on the hard drive to recover the information.
My original disk MGS4 seems to not have BD Media ID and returns all data to 0 and error 0x80010006: This will be the default mode of operation of the emulation, then possibly some old games lack it.
When you insert a disc, you create a file in / dev_hdd0/game/IMANAGER4/config containing the ID and extension. Did. For example, for Kill 00081.did BCES-Zone 2, which is used as temporary store ID.
Later when launching the game dede hard disk (internal or external), or entering their options with SELECT, Disc-Less mode that ID is taken and stored in the file BDMEDIA_ID in your root directory (for example, in my If, on / dev_hdd0/GAMES/Killzone2/BDMEDIA_ID) and stored by the syscall function 7 in the payload 40 to be used from the syscall 879.
In short: if the BD Media ID is 16 bytes to 0, it will return the ID and error 0x80010006. If by syscall 40 keep an ID function 7 average, returned the ID without error.
Thus, if a game is to check if it is running from the original disk using that facility, will give you the correct ID and avoid problems.
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