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Showtime 4.7.317
Очередная бета версия плеера Showtime
 
 
Изменения в последних версиях: 
 
* hls: Various fixes to detect broken variant / segments 
* ecmascript: Fix some bugs in page.js module 
* fa: Make it possible to propagate protocol level error codes 
* Add hts_cond_wait_timeout_abs() and use in mp_dequeue_event_deadline() 
* fix some lingering ffmpeg -> libav renames 
* glw: Add positional navigation 
* glw: If widget does not respond to targeted event, try bubble method 
* UI: Add wrapping on some places where it was missing … 
* glw/freefloat: Fix NULL deref 
Fixes recent regression causing screen saver to crash Showtime 
* hls: Switch to buffered streaming 
* hls: Skip over spaces when parsing key=value attribute lists 
* video: Use prop_create_r() when appropriate 
* glw: Don't implement own event types in glw when there is avilable 'global' ones 
* event: Rewrite event_create_playurl and event_create_openurl 
These function now take a constructor argument and together with some macro trickery this now makes these functions look like they accept 
named arguments 
* glw: Add support for unresolved/arbitrary widget attributes 
* glw: Fix missing TOKEN_LINK -> TOKEN_URI change 
* glw: Add z sorting 
* glw: Make it possible to turn off cursor rendering on per-widget basis 
* glw: Rewrite event handling 
* glw: Integrate glw_wirebox in glw_renderer pipeline 
* glw: Move the render job setup to common code in glw_renderer.c 
* glw: Switch to delayed rendering also for video widgets 
* glw/container: Add reverse render for container_x 
* glw: Get rid of non-normalized texture coordinate modes (which is unused) 
* glw: Make multiopt() view method set current values 
* glw: Add UI Zoom reset (CTRL/CMD - 0) similar to most apps 
* glw/container_z: Pick constraints from first widget that has any cons… … 
* glw/style: Make styles recompute statements that depends on UI scaling 
* Revert "glw: If weight < 0.1, never autofocus widget" 
* glw: Include widget ID in glw_get_path() 
* glw: Add autofocus limit attribute … 
* This makes it possible to make peremiters in the view tree that automatic focus are not allowd to cross 
* glw/deck: Initially block all childs from focus 
* glw: Add style support for generic attributes 
> alpha, blur, weight, width, height and focus_weight 
* glw/text: Recompute constraints when padding changes 
* glw: Add style support 
* glw: Store parent specific per-item info after widget data 
* glw: style wip 
* glw: Substitute gc_set_font with an attribute 
* glw: Rearrange glw_t to save a few bytes 
* glw: Add attribute noFocusBlocking 
* glw: Add focus() method that focus given id 
* glw/navigation: Add some commented out debug helpers 
* glw: Make it possible to intercept events before they are passed to glw_navigate 
* glw: If weight < 0.1, never autofocus widget 
* glw/navigation: Be a bit smarter when descending into focused childs … 
If nothing is focused we search using glw_{first,last}_widget which skips over hidden widgets. Also make sure the orientation matches when we consider jumping to the last widget. 
* glw/container: Improve debug output a bit 
* event: Add missing action map (ZoomUIReset) 
* glw: Fix wrap navigation 
* glw: Make it possible to build without glw settings 
* media: Add comments to media.h 
* linux: Fix build fallout 
* glw/video: Set default values if compiled without MEDIA_SETTINGS 
* ps3: Include video widget in unlocked rendering 
* media: Add missing files media_event.? 
* media: Remove pointless forward declarations 
* cosmetics: Remove trailing whitespaces 
* media: Split event handling to a file of its own 
* media: More refactoring 
* media: Move media_track_mgr to media_track.h 
* media: Split codec stuff to a file of its own 
* media: Split out media_buf -stuff to media_buf.[ch] 
* media: Split media_queue specific things out to media_queue.c 
* media: Get rid of per-media_pipeline courier (use global dispatch) 
* prop: Correctly handle NULL PROP_TAG_LOCKMGR 
* prop: Fix queue messup in global dispatch 
* playqueue: Stub playqueue_ functions if playqueue is not built in settings: Add SETTING_LOCKMGR varg 
* media: Make it possible to compile without media settings 
* media: Match mp_create() with mp_destroy() 
* media: Move media-settings to a file of its own 
* media: Get rid of the media stack 
* media: Merge mp_destroy into mp_release 
* media: Rename mp_ref_inc() / mp_ref_dec() to mp_retain() / mp_release() 
* Move src/media.[ch] into src/media/ 
* media: Split mp_track_mgr into a file of its own 
* ps3: Support unlocked rendering 
* rpi: Fix build after recent changes 
* glw: Add VDPAU rendering back again after z-ordering broke it 
* glw: Fix incorrect texture binding 
* glw: Fix build on linux 
* video: Use prop_create_r() when appropriate 
* glw: Add propName() and propSelect() 
* propName() returns name of given prop 
* propSelect() issues a prop_select() on the given prop 
* prop: Fix compile when PROP_DEBUG is set 
* prop: Add helper to make link to selected iten in PROP_DIR … 
Use it on multiopt settings to be able to subscribe to currently selected value 
* glw/image: Fix broken shadow fix 
* glw: Add support for 'em' postfix to scalar values 
1em = $ui.size 
2em = $ui.size * 2 
* glw/image: Redraw texture if shadow attribute changes 
* glw: Simplify prop assignments inside block 
* glw: Make list widgets handle alpha attribute 
* glw: Make debug attribute draw wirebox around any element 
* glw: Add layoutFixedWidth and layoutFixedHeight attributes 
* glw: Revive cursor 
* osx: Remember window position and start app as active 
 
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Категория: Программы и приложения PlayStation | Просмотров: 2530 | Добавил: dw_tn | Теги: шоутайм, showtime, mkv, плейер, видео ps3, медиаплеер | Рейтинг: 5.0/2


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