UAE4all (Amiga 500/1200) v2.10
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pvc1 |
Дата: Пт, 25 Ноя 2016, 13:27 | Сообщение #1 |
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UAE4all (Amiga 500/1200)
Github проекта: https://github.com/rsn8887/uae4all2
Описание:
Amiga 500 — персональный компьютер, пришедший на смену Amiga 1000 в 1987 году, и ставший первым по-настоящему доступным потребителю ПК (в Великобритании Amiga 500 продавался за 599 £).
Amiga 1200 — наиболее популярный из «домашних» ПК 3-го поколения Commodore, был выпущен в октябре 1992 года. Этот компьютер создавался на базе чипсета AGA, позволяющего отображать 262 144 цвета на экран (из палитры 16 777 216 цветов) и поставлялся с AmigaOS 3.0.
Установка:
Установите .vpk Получите и скопируйте файлы BIOS kick13.rom (Amiga 500) и kick31.rom (Amiga 1200) в ux0:/data/uae4all/kickstarts. Необязательно: скопируйте дополнительные файлы BIOS kick12.rom, kick20.rom, kickcustom.rom (например, версию 3.1.4 или любой другой пользовательский BIOS) в ту же папку.
MD5 проверенных рабочих файлов kickstart rom, также вы можете проверить свой файл на onlinemd5:
kick12.rom (256 КБ): (MD5) 85AD74194E87C08904327DE1A9443B7A kick13.rom (256 КБ): (MD5) 82A21C1890CAE844B3DF741F2762D48D kick20.rom (512 КБ): (MD5) FA4ACC75B49E880679FE02716AF24D71 kick31.rom (512 КБ): (MD5) 646773759326FBAC3B2311FD8C8793EE
Управление: cross : button 1 square : button 2 triangle : button 3 circle : button 4 select : return to menu start : change input mode (joystick, mouse, custom) R : reset (run emulator) L + R + UP / DOWN : move screen up/down
Скачать:
* UAE4all (Amiga 500/1200) v2.10
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1oleg1 |
Дата: Пт, 25 Ноя 2016, 21:36 | Сообщение #2 |
Подает надежды
Сообщений: 186
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это эмулятор? или?..
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pvc1 |
Дата: Сб, 26 Ноя 2016, 07:15 | Сообщение #3 |
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эмулятор
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pvc1 |
Дата: Пт, 23 Дек 2016, 16:55 | Сообщение #4 |
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UAE4All Mod v1.23
Цитата 1.23 - added analog joystick deadzone setting
- implemented autocentering to fix mouse pointer drift on some Vitas. Centering happens on program start and whenever the menu is opened
- START+DPAD left/right for quick switching between different zoomed screenmodes, useful for games like Chaos Engine. Use START+DPAD up/down to center screen after quick switching.
1.22 - fixed broken analog mouse control dead zone and improved mouse analog sensitivity
1.21 - moved shader config to display menu
1.20: - added analog mouse support with menu option to choose left or right stick for mouse control
- new menu items in misc menu: shader choice (default: sharp_bilinear_simple) choice which analog stick to use for mouse
- disabled broken gp2x stylus mode and mouse emu mode
- L/R are mouse buttons now
- screen movement switched from L+R+DPAD to START+DPAD
- START does not switch input modes anymore (mouse is always enabled)
- updated Readme.txt with new Vita control scheme
- fixed misc menu entries for shader and analog mouse
- custom controls menu is now more snappy
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pvc1 |
Дата: Пт, 23 Дек 2016, 23:14 | Сообщение #5 |
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v1.24
Цитата - virtual keyboard (mapped to “hold start then press select”)
- labels in custom control menu now reflect Vita controller
- default analog mouse control deadzone increased from 100 to 1000 to fix mouse pointer drift (can be changed in menu)
- default joystick port set to 1, since the mouse is always on (can be changed in menu)
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pvc1 |
Дата: Пн, 26 Дек 2016, 12:28 | Сообщение #6 |
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v1.26 Цитата - virtual keyboard transparency is now adjustable (START+dpad left/right)
- fixed bug in virtual keyboard initialization where the keyboard send an endless string of ' symbols on boot up before it was first opened
v1.25 Цитата - vastly improved virtual keyboard: The image is now bigger, supports more keys including the shift modifier, and is transparent (thanks to ScHlAuChi for the new keyboard image and many ideas)
- Fixed virtual keyboard not reacting when custom dpad mode was active
- The virtual keyboard can now be moved up and down using start+dpad up and start + dpad down.
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pvc1 |
Дата: Чт, 29 Дек 2016, 15:10 | Сообщение #7 |
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v1.33
Цитата 1.33 - implemented three fully mappable custom configs, configurable in controls menu. Quick switch between them using "L+Start"
- allow the "other joystick" to be mapped in custom controls to the Dpad or any buttons. This only works if ports is not set to "both". Works great for Llamatron in dual joystick mode!
1.32 - virtual keyboard transparency adjust now toggles between four values, two of which cause zero slow-down when keyboard is displayed.
- resolution/zoom quick switch with R+Start+Dpad left/right is now more responsive
1.31 - Allow menu quit from within sub-menus using 'select'
1.30 - updated autocentering of analog sticks so that both sticks are always auto-centered, not just the one that controls the mouse
1.29 - Changed controls. The virtual keyboard is too useful to put it on an obscure combo. Start Button now toggles the virtual keyboard. When keyboard is active, right analog stick then controls the keyboard's vertical position and transparency. When keyboard is off, use R+Start+Dpad to move screen up and down and to quick switch between common resolutions. This used to be just Start+Dpad. Now it is R+Start+Dpad.
1.28 - bugfix: the virtual keyboard sometimes sent joystick button presses to the emulator when selecting keys. This has been fixed.
1.27 - virtual keyboard hotkeys added, square = backspace, triangle = toggle shift
- virtual keyboard controls are now more responsive
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pvc1 |
Дата: Ср, 04 Янв 2017, 22:13 | Сообщение #8 |
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v1.39
Цитата 1.39 - fix sound setting changes not being applied until restart
- fix sound distortion for stereo separation settings 0 (mono) and 25%
1.38 - added stereo separation setting to select between 0 (mono) 25%, 50%, 75% and 100% (stereo, default, original Amiga sound)
- added the blitter options 'normal, immediate, and improved' default is 'normal.' Might help with some games
1.37 - some fixes to savestates. Now savestates work even with no disk inserted in df0. Savestate file name is now the first available name among df0, boot-hd, hdf2, hdf3, hdf4, df1, df2, df3.
1.36 - added measures to prevent file corruption: Disabled PS button because it caused corruption of hdf files; display a warning about file corruption if the Amiga is writing to hdf while the user tries to exit the program
- fix hdf size checking
- fixed up some menu text
- adjusted quickswitch screenmodes by two pixels
1.35 - now upto four hdf files can be mounted. From my own testing, it looks like 2 Gb is the hdf size limit. Geometry for each file can be changed by manually editing the config file, default is sectors:surfaces:reserved:blocksize=32:1:2:512 for files <1 GB, 32:2:2:512 for files >1Gb and 32:4:2:512 for files >2Gb. Only files <=2 Gb seem to work.
1.34 - hires support (e.g. 640*256), switchable in display menu. (Select a screen mode with "640" as width in the first option of the display menu, and the Workbench will be rendered with every pixel. A width of "320" reverts back to old behavior.)
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pvc1 |
Дата: Сб, 14 Янв 2017, 21:08 | Сообщение #9 |
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v1.47
Цитата 1.47
- new menu background - fix swapped "Quote"<->"Backquote" overlay keyboard keys
1.46
- never save autofire button in config to reduce confusion - fixed menu navigation bug in HDF selection
1.45
- added option to use autofire with custom configs, can choose one Vita button that will have autofire, or set it to 'none' (default) to turn it off
1.44
- improved contrast of virtual keyboard overlays (thanks to ScHlAuChi for new images) - added option to choose between US, UK and German virtual keyboard overlay (thanks to ScHlAuChi for new images)
1.43
- full support for up to 4 controllers on Vita TV that can be fully mapped individually - filelists (adf, hdf, etc) are now sorted alphabetically with directories at the top - added option to turn off mouse emulation because it often interferes with second player (port 0 joystick) when playing multiplayer on the Vita TV - added option to turn on sprite-sprite collisions, useful for Spacetaxi 3 - changed blitter default to "immediate" it seems to be more compatible
1.42
- added two player support on Vita TV, second paired Dualshock controller controls the 'other' joystick, only works if port is not set to 'both' - fixed a crash bug when changing audio parameters while sound was playing
1.41
- assembler optimizations enabled by Cpasjuste, emulator is faster now!
1.40
- disabled the menu entries 'screenwidth' and 'stylus offset' that did nothing on the Vita. To show the borders in overscan games like Settlers, simply use the menu option 'Preset Width' and set it to >320 for lores, (or >640 for hires). There are choices 352, 384, 704 and 768 that cover the full overscan range.
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pvc1 |
Дата: Пт, 17 Фев 2017, 14:07 | Сообщение #10 |
Высшая материя
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v1.50
Цитата 1.50 - fix improved analog deadzone (broken in last release)
1.49 - improved analog mouse deadzone (radial and scaled)
1.48 - cleaned up display menu
- added option to choose menu background
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