19:11 [PS3] В сеть утекли очередные DEX и DECR прошивки | |
4.46 DEX - The update data for debugging station has been updated at the same timing as the release of the system software 4.46. This update does not affect titles. Also, there is no change in the system software GUI. [Known Issues/Restrictions] - Validation of a media or the file system itself cannot be performed from the Check menu in the Game column. When submitting a master disc, make sure to verify the disc that no error is present using the Disc Image Generator for PlayStation®3 or the Disc Image Checker for PlayStation®3. - When performing the check from the Check menu in the Game column, if the number of result files exceeds approximately 80 to 100 depending on each check item, the file entries of the root directory in the USB mass storage run out and the subsequent check result files may no longer be stored. In such case, move the check result files to another directory. 4.50 DEX [Bug Fixes] - The following bugs have been fixed. – (B#103731) Memory corruption occurs when using sceNpTssGetData()/sceNpTssGetDataAsync(). – (B#103594) When setting "NP Debug” of "Debug Settings” on and using sceNpTssGetData(), an excess delay of two seconds occurs per 3KiB. [Known Issues/Restrictions] - Validation of a media or the file system itself cannot be performed from the Check menu in the Game column. When submitting a master disc, make sure to verify the disc that no error is present using the Disc Image Generator for PlayStation®3 or the Disc Image Checker for PlayStation®3. - When performing the check from the Check menu in the Game column, if the number of result files exceeds approximately 80 to 100 depending on each check item, the file entries of the root directory in the USB mass storage run out and the subsequent check result files may no longer be stored. In such case, move the check result files to another directory. DECR 4.50 [Bug Fixes] - The following bugs have been fixed. – (B#103731) Memory corruption occurs when using sceNpTssGetData()/sceNpTssGetDataAsync(). – (B#103594) When setting "NP Debug” of "Debug Settings” on and using sceNpTssGetData(), an excess delay of two seconds occurs per 3KiB. [Known Issues/Restrictions] - Validation of a media or the file system itself cannot be performed from the Check menu in the Game column. When submitting a master disc, make sure to verify the disc that no error is present using the Disc Image Generator for PlayStation®3 or the Disc Image Checker for PlayStation®3. - When performing the check from the Check menu in the Game column, if the number of result files exceeds approximately 80 to 100 depending on each check item, the file entries of the root directory in the USB mass storage run out and the subsequent check result files may no longer be stored. In such case, move the check result files to another directory. | |
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