Главная » 2013 » Октябрь » 15 » [PS3] В сеть утекли очередные DEX и DECR прошивки
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[PS3] В сеть утекли очередные DEX и DECR прошивки
Изменения можно посмотреть ниже .(Прошивки не выкладываются по причине : Преследования Sony)

4.46 DEX

- The update data for debugging station has
been updated
at the same timing as the release of the
system software 4.46.
This update does not affect titles.
Also, there is no change in the system
software GUI.
[Known Issues/Restrictions]
- Validation of a media or the file system itself
cannot be performed
from the Check menu in the Game column.
When submitting a master disc, make sure to
verify the disc that no error
is present using the Disc Image Generator for
PlayStation®3 or
the Disc Image Checker for PlayStation®3.
- When performing the check from the Check
menu in the Game column,
if the number of result files exceeds
approximately 80 to 100 depending
on each check item, the file entries of the root
directory in the USB
mass storage run out and the subsequent
check result files may no
longer be stored.
In such case, move the check result files to
another directory.

4.50 DEX

[Bug Fixes]
- The following bugs have been fixed.
– (B#103731)
Memory corruption occurs when using
sceNpTssGetData()/sceNpTssGetDataAsync().
– (B#103594)
When setting "NP Debug” of "Debug Settings”
on and using
sceNpTssGetData(), an excess delay of two
seconds occurs per 3KiB.
[Known Issues/Restrictions]
- Validation of a media or the file system itself
cannot be performed
from the Check menu in the Game column.
When submitting a master disc, make sure to
verify the disc that no error
is present using the Disc Image Generator for
PlayStation®3 or
the Disc Image Checker for PlayStation®3.
- When performing the check from the Check
menu in the Game column,
if the number of result files exceeds
approximately 80 to 100 depending
on each check item, the file entries of the root
directory in the USB
mass storage run out and the subsequent
check result files may no
longer be stored.
In such case, move the check result files to
another directory.

DECR 4.50

[Bug Fixes]
- The following bugs have been fixed.
– (B#103731)
Memory corruption occurs when using
sceNpTssGetData()/sceNpTssGetDataAsync().
– (B#103594)
When setting "NP Debug” of "Debug Settings”
on and using
sceNpTssGetData(), an excess delay of two
seconds occurs per 3KiB.
[Known Issues/Restrictions]
- Validation of a media or the file system itself
cannot be performed
from the Check menu in the Game column.
When submitting a master disc, make sure to
verify the disc that no error
is present using the Disc Image Generator for
PlayStation®3 or
the Disc Image Checker for PlayStation®3.
- When performing the check from the Check
menu in the Game column,
if the number of result files exceeds
approximately 80 to 100 depending
on each check item, the file entries of the root
directory in the USB
mass storage run out and the subsequent
check result files may no
longer be stored.
In such case, move the check result files to
another directory.
Категория: Программное обеспечение PlayStation | Просмотров: 2291 | Добавил: dw_tn | Теги: ps3, kit, devoloper, decr, dex | Рейтинг: 5.0/4


Всего комментариев: 2
1 dw_tn  
0
Нет, я те в теме отписал https://psx-core.ru/forum/19-972-61359-16-1381939940

Если будет кастомка для не прошиваек , новость будет огромными буквами.

2 dw_tn  
0
Вот обозначения этих прошивок https://psx-core.ru/publ/razlichnye_ps3_terminy/2-1-0-30

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