mGBA v0.10.4
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pvc1 |
Дата: Пн, 03 Авг 2015, 11:00 | Сообщение #1 |
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mGBA
Github: https://github.com/mgba-emu/mgba Оф.сайт: https://mgba.io/
Описание:
mGBA - эмулятор для запуска игр Game Boy Advance. Он стремится быть быстрее и точнее, чем многие существующие эмуляторы Game Boy Advance, а также добавляет функции, которых нет в других эмуляторах. Он также поддерживает игры Game Boy и Game Boy Color.
Скачать:
* mGBA 0.10.4
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pvc1 |
Дата: Пн, 03 Авг 2015, 11:00 | Сообщение #2 |
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mGBA - обновился эмулятор консоли GameBoy Advance до версии альфа 4
Цитата mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Up-to-date news and downloads can be found at mgba.io.
your roms should go in VitaDefilerClient/Documents/GBA Скачать:
* mGBA alpha 4
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pvc1 |
Дата: Пн, 03 Авг 2015, 11:01 | Сообщение #3 |
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mGBA - обновился эмулятор консоли GameBoy Advance до версии 0.4.0
Цитата Features:
Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita I/O viewer Booting of multiboot images Customization of GIF recording Libretro: Cheat code support Support for GLSL shaders ROM information view Support for VBA-style cheat codes Savestates now store creation timestamps Key autofire Libretro: Allow blocking opposing directional input OpenEmu core for OS X Libretro: Settings for using BIOS and skipping intro Libretro: Customizable idle loop removal Implemented cycle counting for sprite rendering Cleaner, unified settings window Added a setting for pausing when the emulator is not in focus Customizable paths for save games, save states, screenshots and patches Controller hotplugging Ability to store save games and active cheats within savestates
Bugfixes:
ARM7: Fix sign of unaligned LDRSH ARM7: Fix decoding of some ARM ALU instructions with shifters Debugger: Fix watchpoints in gdb GBA: Fix warnings when creating and loading savestates GBA: Fix Iridion II savetype GBA BIOS: Fix misaligned CpuSet GBA Cheats: Fix cheats setting the Action Replay version GBA Hardware: Fix GPIO on big endian GBA Memory: Fix DMA register writing behavior GBA Memory: Fix DMAs triggering two cycles early Libretro: Fix aspect ratio Qt: Fix some potential crashes with the gamepad mapping Qt: Fix keys being mapped incorrectly when loading configuration file Util: Fix PowerPC PNG read/write pixel order Util: Fix excessive memory allocation when decoding a PNG VFS: Fix VFileReadline and remove _vfdReadline
Misc:
All: Improved PowerPC support All: Fix some undefined behavior warnings ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size Debugger: Convert breakpoints and watchpoints from linked-lists to vectors GBA: Implement bad I/O register loading GBA: Allow jumping to OAM and palette RAM GBA BIOS: Finish implementing RegisterRamReset GBA Config: Add “override" layer for better one-time configuration GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING GBA Memory: Use a dynamically sized mask for ROM memory GBA Memory: Implement several unimplemented memory access types Скачать:
* mGBA 0.4.0
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dw_tn |
Дата: Вт, 20 Сен 2016, 18:55 | Сообщение #4 |
Супер мозг
Сообщений: 4823
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mGBA 0.5.0
Цитата Bugfixes:
ARM7: Fix decoding of Thumb ADD (variants 5 and 6) Debugger: Fix GDB breakpoints GBA: Fix losing IRQs when CPSR I bit isn’t cleared GBA: Fix filehandle leak with savegames GBA: Timer 0 cannot be count up GBA: Count up timers should not count themselves GBA Memory: Fix mirror on non-overdumped Classic NES games GBA Memory: Fix ldm {pc} GBA Savedata: Fix savedata sync timer GBA Savedata: Only unmap savedata if present GBA Serialize: Savestates now properly store prefetch GBA Video: WIN0/1 take priority over OBJWIN GBA Video: Fix out-of-order OBJWIN PSP2: Fix GPU crash while exiting PSP2: Fix VSync PSP2: Fix accelerometer range PSP2: Actually load screen mode setting PSP2: Fix gyroscope direction PSP2: Delete threads after they return PSP2: Fix mapping/unmapping from not at 0 Qt: Fix bug in software renderer scaling Qt: Fix hanging key press after disabling autofire Qt: Fix being unable to pause manually when using auto-pausing SDL: Fix axes being mapped wrong Util: Fix realloc semantics in utf16to8 Util: Fix inserting too many items into a hash table VFS: Fix uninitialized varaible reading from 7z VFS: Fix reading multiple files from a 7z archive Wii: Fix framelimiting after a slowdown Wii: Fix garbage flash at startup Misc:
3DS: Use blip_add_delta_fast for a small speed improvement 3DS: Allow UTF-16 filenames 3DS: Port to using citro3D 3DS: Use system font for menus 3DS: Attempt to use Core 2 for threads 3DS: Adjustable filering 3DS: 3D banner All: Add QUIET parameter to silence CMake All: Faster memory read/write ARM7: Support forcing Thumb mode via MSR ARM7: Flush prefetch cache when loading CPSR via MSR ARM7: Clean up instruction decoding for future expandability Debugger: Support register and memory writes via GDB stub Debugger: Add software breakpoint support to gdb FFmpeg: Full support for libavcodec 56+ GBA: Better debug logging if event processing breaks GBA Audio: Force audio DMAs to not increment destination GBA BIOS: Use custom ArcTan, not relying on OS GBA Hardware: Clean up dead code in GBP GBA Memory: Optimize stalling behavior GBA Memory: Optimize Load-/StoreMultiple GBA Savedata: Add realistic timing for EEPROM GBA Serialize: Savestates now store if CPU was halted GBA Video: Remove old slow path fallback GBA Video: Optimize sprite drawing GBA Video: Optimize mode 0 rendering GBA Video: Optimize compositing cases slightly GUI: Screenshot dimensions are now passed through GUI: Add back logging GUI: Only reload config if manually saved GUI: Increase scrolling speed OpenGL: Log shader compilation failure OpenGL: Add texSize uniform Qt: Make -g flag work in Qt build Qt: Simplify OpenGL context creation Qt: Thread startup improvements Qt: Make audio channel/video layer options shortcut mappable Qt: Remove some C99isms from C++ code Qt: Remove default autofire mappings Qt: Make reseting when pasued frame-accurate Qt: Rearchitect game closing codepath PSP2: Use system font for menus PSP2: Add rumble for PS TV PSP2: Add fit-to-height screen mode PSP2: Sync files per descriptor PSP2: Allow UTF-8 filenames PSP2: Screenshots are now saved into the Photo Gallery PSP2: Stop underclocking when menuing SDL: Increase default audio buffer size to 1024 samples SDL: More responsive rumble Util: Add Vector GetConstPointer Util: Add rtrim Util: Add endswith VFS: Improve zip file detection Wii: Add pixelated resample filter Windows: Add native VDir support Util: Add PRIz macro for libc versions that don’t support %z
https://github.com/mgba-em....vita.7z
услуги модератора люкс класса- обратиться.
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pvc1 |
Дата: Вс, 09 Окт 2016, 08:09 | Сообщение #5 |
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v0.5.1
Цитата Bugfixes: Core: Fix importing save games as read-only FFmpeg: Fix encoding AAC GB: Fix invalid STOP behavior on Game Boy Color GB: Initialize audio properly GB: Properly clear KEY1 bit 0 when switching speeds GB: Properly unload save files when unloading a ROM GB, GBA: Fix emulator hardlocking when halting with IRQs off GB MBC: Fix MBC7 when size is incorrectly specified GB MBC: Fix RTC access when no save file is loaded GB SIO: Don’t auto-clock external shift clock GB Video: Setting LYC=LY during mode 2 should trigger an IRQ GB Video: Fix video frames getting missed when LCDC is off GB Video: Clear screen when LCDC is off GBA Cheats: Fix holding onto pointers that may get invalidated GBA Cheats: Fix key-activated CodeBreaker cheats GBA Cheats: Fix uninitialized memory getting freed when saving GBA Hardware: Improve Game Boy Player rumble behavior GBA Memory: Fix several unused I/O register read values GBA Savedata: Fix loading savestates with 512Mb Flash saves LR35902: Fix events running with the wrong cycle active Qt: Fix “close” button on Overrides view Qt: Fix saving overrides Qt: Fix directory set unloading when replacing the ROM Qt: Fix patch loading Qt: Fix crash when saving an override if a game isn’t loaded Qt: Fix showing default display driver as OpenGL (force 1.x) SDL: Attach rumble in SDL frontend Util: Fix PNG identification on files too small to be a PNG
Misc: All: Only update version info if needed All: Split out install locations for Libretro and OpenEmu FFmpeg: Encoding cleanup GB: Reset active region when reloading ROM GB Memory: Initialize RAM pattern for GBC GB Video: Improved video timings Qt: Manage window sizes slightly better Qt: Remember scale option independent of core dimensions
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pvc1 |
Дата: Сб, 31 Дек 2016, 21:15 | Сообщение #6 |
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v0.5.2
Цитата Bugfixes: - All: Fix fullscreen config option being ignored
- ARM7: PSR mode bits should not get sign extended
- GB: Fix audio not being deinitialized
- GB: Fix crash when masking savedata
- GB: Properly initialize sramRealVf variable
- GB Audio: Fix serialization of channel 3 and NR52 properties
- GB Audio: Reset envelope timer when reseting sound channel
- GB MBC: Fix SRAM dangling pointer with RTC games
- GB MBC: Fix initializing MBC when no ROM is loaded
- GB Memory: Fix patching ROM bank 0
- GB Memory: Fix starting HDMAs during mode 0
- GB Memory: Fix HDMA5 value after DMA completes
- GB Video: Initialize LCDC in renderer
- GB Video: Hblank IRQs should mask LYC=LY IRQs
- GBA: Fix IRQs firing after already being cleared
- GBA: Only unhalt CPU if appropriate bit is set in IE
- GBA: Add savegame override for Crash Bandicoot 2
- GBA BIOS: Fix MidiKey2Freq BIOS reads
- GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
- GBA Cheats: Fix GameShark ROM patches
- GBA I/O: Mask off WAITCNT bits that cannot be written
- GBA Memory: Fix misaligned BIOS reads
- GBA Memory: Fix VCOUNT being writable
- GBA Video: Fix out of bounds sprite transforms
- Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
- Libretro: Fix disabling BIOS
- Libretro: Fix Game Boy savestates and audio
- Qt: Fix changing resolution of software renderer
- Qt: Fix setting overrides
- Qt: Fix cut off tiles and alignment issues in tile viewer
- Qt: Only reset window dimensions when first shown
- Qt: Fix Qt Multimedia audio driver on big endian
- Qt: Fix Apply button for key and controller configurations
- VFS: Fix resizing memory chunks when not needed
- Windows: Fix Unicode directory handling
Misc: - GB, GBA: Prevent loading null ROMs
- GB Audio: Initialize wave RAM to GBC values
- GB Memory: Reset ROM bank when loading a ROM
- PSP2: Improved controller rumble
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pvc1 |
Дата: Пн, 10 Апр 2017, 09:16 | Сообщение #7 |
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ожидается версия 2.0, но возможно Вита будет в пролете
Цитата Currently, about 80% of the DS’s hardware is implemented, and many games are fully playable. However, the software rasterizer for the 3D graphics is still very slow. This release should help those interested in finding bugs contribute to medusa before 0.1 is released, but it is not recommended for actual playing of games. Some of the more important features that are still missing are: - Savestates
- Several graphical features including edge marking, toon shading and fog
- Some audio features such as the square wave and noise channels
- Microphone support
- HLE BIOS and firmware
A more comprehensive and up-to-date list can be found in the readme. Meanwhile, many popular games have pretty serious issues: - Mario Kart DS races run at half speed
- The World Ends With You locks up during the new game intro
- Pokémon Diamond/Pearl/Platinum have a lot of graphical issues affecting battles
- Pokémon Black/White have graphical issues during the battle transition
- Some graphics are missing in New Super Mario Bros. and WarioWare: Touched!, among other games
- Star Fox Command’s text is illegible
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pvc1 |
Дата: Пн, 03 Июл 2017, 10:58 | Сообщение #8 |
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v0.6 beta 1
Цитата Initial beta for 0.6
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pvc1 |
Дата: Пн, 02 Окт 2017, 17:11 | Сообщение #9 |
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v0.6.1
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pvc1 |
Дата: Ср, 04 Апр 2018, 14:21 | Сообщение #10 |
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v0.6.2
Цитата Bugfixes: - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
- 3DS: Fix opening files in directory names with trailing slashes
- LR35902: Fix watchpoints not reporting new value
- GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
- GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
- GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
- GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
- GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
- GBA: Fix SharkPort saves for EEPROM games
- GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
- GBA BIOS: Fix incorrect exit condition in LZ77
- GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
- GBA Cheats: Fix slide codes not initializing properly
- GBA DMA: ROM reads are forced to increment
- GBA Hardware: RTC accuracy improvements
- GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
- GBA Memory: Fix copy-on-write memory leak
- GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
- GBA Savedata: Fix crash when resizing flash
- GBA Video: Force align 256-color tiles
- GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
- PSP2: Fix issues causing poor audio
- Python: Fix package directory
- Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
- Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
- Wii: Fix screen tear when unpausing
- Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
Misc: - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
- GB MBC: Remove erroneous bank 0 wrapping
- GBA: Improve multiboot image detection
- PSP2: Use system enter key by default
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