Результаты поиска
|
|
pvc1 |
Дата: Сб, 18 Мар 2017, 13:21 | Сообщение #7061 | Тема: sMAN [v1.13] |
Высшая материя
Сообщений: 11198
|
sMAN обновился без изменения номера
Цитата I added some more stuff and tested network ISOs - I don't have any problems now (and neither did I yesterday). If your ps3netsrv crashes you can stop it (ctrl-c) and start it again during scan.
|
|
| |
pvc1 |
Дата: Сб, 18 Мар 2017, 13:30 | Сообщение #7062 | Тема: Хоумбрю софт на Vita |
Высшая материя
Сообщений: 11198
|
VITA Net Profile Check - утилита для показа паролей от сохраненных в консоли вайфай сетей
Github проекта: https://github.com/joel16/VITA-Net-Profile-Check
Описание:
Приложение использует тот же GUI, что и у VITAident, ту же иконку и стартовый экран, в принципе вы можете считать его дополнением к VITAident.
Установка:
1. скопируйте файл VPK на вашу карту памяти PS VITA. 2. откройте Vitashell и установите VPK. 3. можно пользоваться.
Скачать:
* VITA Net Profile Check
|
|
| |
pvc1 |
Дата: Сб, 18 Мар 2017, 14:00 | Сообщение #7063 | Тема: VitaShell v2.05 mod |
Высшая материя
Сообщений: 11198
|
по старой традиции, вслед за долгожданным релизом, выходит багфикс - v1.61
Цитата Fixed database corruption crash by inheriting 'calendar', 'mms' and 'mtp' when mounting USB ux0:. Fixed bug where insufficent memory dialog appeared on uma0:. Fixed bug where pressing triangle crashed if unsafe mode was disabled.
|
|
| |
pvc1 |
Дата: Пн, 20 Мар 2017, 14:56 | Сообщение #7064 | Тема: Хоумбрю софт на Vita |
Высшая материя
Сообщений: 11198
|
VITAForecast от разработчика Joel16 - прогноз погоды в вашей консоли
Сайт проекта: https://gekihen.customprotocol.com/en/project/VITAforecast
Возможности:
- Current temperature (Including minimum and max on current day), in both degrees C/F.
- Short description on current atmospheric condition.
- Humidity
- Cloudiness
- Wind speed in both km/h or mph.
- Atmospheric pressure.
- 5 day forecast (Future update - considering how well this goes)
Управление:
- Square: Re-enter zip code and ID.
- Start: Exit app.
- Triangle: Refresh data (although it already does this in the background).
Скачать:
* VITA ForeCast
|
|
| |
pvc1 |
Дата: Пн, 20 Мар 2017, 15:07 | Сообщение #7065 | Тема: SwitchKaKu [v1.06/v2.0U] |
Высшая материя
Сообщений: 11198
|
неофициальный билд 2.0 от разработчика kylon
Страница проекта: https://bitbucket.org/kylon/switchkaku
Цитата Switchkaku 2.0 - kylon
Base: Switchkaku - luck Base: OfflineInstaller by xyzz
|
|
| |
pvc1 |
Дата: Пн, 20 Мар 2017, 15:13 | Сообщение #7066 | Тема: Сборник приложений для PS3 |
Высшая материя
Сообщений: 11198
|
XMB Manager Plus 2017 Release 2 - обновление мода меню с ярлыками на различные утилиты
Цитата - Added two additional styles: Blue and Metalification
- Added submenu in Miscellaneous for the choice of themes
- Added launch pad and sLaunch bitmaps (now useless, are not used anywhere in XMBM)
- Added project template file for the icon style for those who want to add icons / change in the future (if I am going to die or have lost interest in this project)
- Fixed some typos in the descriptions, some other small change
- Unlocked Toggle DLNA CFW Tools
- Remove all the default icons to reduce the size of the archive (the user must choose from miscellaneous style menu and then everything will be normal)
Скачать:
* XMB Manager Plus 2017 Release 2
|
|
| |
pvc1 |
Дата: Пн, 20 Мар 2017, 15:18 | Сообщение #7067 | Тема: Пожелания и замечания о сайте и форуме |
Высшая материя
Сообщений: 11198
|
там они что то значат ? или просто у разных разделов разные иконки ?
|
|
| |
pvc1 |
Дата: Вт, 21 Мар 2017, 13:23 | Сообщение #7068 | Тема: dnas forever |
Высшая материя
Сообщений: 11198
|
дело было очень давно, помню уже плохо, патчили образы для игры с пиратки - https://psx-core.ru/forum/3-36-1
|
|
| |
pvc1 |
Дата: Вт, 21 Мар 2017, 13:29 | Сообщение #7069 | Тема: Сборник Хоумбрю игр на PSVita |
Высшая материя
Сообщений: 11198
|
Galactic Federation - демо игры в жанре Action Sci-Fi RPG
Цитата This game is a top down Action Science Fiction RPG. This is an early sample of 1 dungeon, but the full game is planned to be much bigger. The game currently features 4 classes, but I recommend the Human/Marine since he is the most fleshed out character. The goal of the demo is just to explore the dungeon, and kill all of enemies. The demo also features a boss fight. Controls can be viewed and changed in the options screen on the main menu. I hope everyone enjoys the game, and give me feedback on what you would like to see in the game on twitter @Suicidal_Robot. Скачать:
* Galactic Federation
|
|
| |
pvc1 |
Дата: Вт, 21 Мар 2017, 13:33 | Сообщение #7070 | Тема: Сборник Хоумбрю игр на PSVita |
Высшая материя
Сообщений: 11198
|
PROJECT VOID 0.0.3 - обновление игры от разработчика Akabane87

Цитата - Reduce the max speed allowed in strafe when inertia is not enabled.
- Add a shoot position calculation for moving objects.
- Add a target selector and a crosshair on the shoot position of the selected target (touchpad to select a target).
- Fix a mistake in the volumetric fox slicing.
- Do not apply smoothed lod transition when transitionning from not visible to visible in term of frustrum culling.
- [TEMP]Teleport the character ship when reaching the limits of physic world.
- Fix another mistake in the projectile collision tests.
- Fix the autofocus shoot calculation to aim the autofocused point instead of autofocusing along the original shoot trajectory.
- Fix wrong hud element rendering on selection behind the camera.
- Fog rendering enhancements.
- Add some basic AI for other ships.
- Add color presets for player ship and enemy ships (ie faction type).
- Make the fire rate per weapon (for now all weapons keep the same firerate).
- Define asteroids as neutral faction (ie no faction).
- Add some real IA behavior :
- patrol system,
- enemy detection,
- enemy engaging,
- attack vector and target tracking,
- obstacle avoidance given the distance and the mass of the object.
- Improve IA avoidance with the ships and moving objects.
- Fix a bug with the initial values of the debug menu options' preset (default values were not displayed correctly).
- Use batched raycasts for projectile collision detection instead of calculating collisions geometrically (faster as hell).
- Use the exact contact point for the explosion FX source.
- Fix a mystical bug with batched raycasts that were making raycasts return random crap after some asteroids exited the physical world.
- Fix multiple issues with the new projectile raycast batched system.
- Add the new auto lock features and the new HUD system.
- Remove the old free move reticle preset from the debug menu and all options related that are not used anymore.
- Fix some double shockwave explosion fx possibility on high framerates.
- Smooth the avoidance of the AI that was too sharp (now using the same max strafe force as the player).
- Make the auto lock progressive on lock acquired/lost and also resumable.
- Increase the AI detection range and the length of the attack vector.
- Slightly increase the collision radius of the asteroids to better fit with the visual.
- Fix the orientation of axis aligned sprites with non identity local orientation matrix.
- Make the hit FX in the hit target referential.
- Change the hit FX to make lighter and brighter (and smaller).
- Make a cleaner collision handler where the AI can catch proxy/triggers/projectiles collision events.
- Toggle manual/autolock shoot mode with square button.
- Add damages to the projectiles that can destroy any part of the ships.
- Make engine and canon modules destructible as well (for now disabled).
- Make a cheap red color fader proportional to the amount of damage taken.
- Stop the barrel roll for AI while turning.
- Enable the inertia (no inertia dampeners) permanently on the AI if at least one thruster is broken.
- Make destroyed modules physically/visualy destroyed.
- Consider canon and engine below 50% of their HP disabled.
- Add a slow regen for non destroyed modules.
- Add an explosion FX when a module is destroyed.
- Make AIs switch target when the current target is destroyed.
- Make the rotation of the ships proportional to the remaining enabled engines power (so that a ship with all engines destroyed cannot turn anymore).
- Fix some mistake in the calculation of the torque dampening that could lead to some angular velocity divergence.
- Add an auto target system for the player when no target is selected, if any enemy enters inside the autolock area.
- Make the shoot position displayed and the autolock assist auto target the different modules alive in a specific order (Engines > Canons > Others).
- Add an additional enemy AI, and an allied AI.
- Fix a wrong friendly fire of the allied AI on the player.
- Use different colors for the target selector and the crosshair depending the target's faction (white for neutral, red for enemy and blue for allied).
- Change the sphere's color of the ship modules to turn to red with a factor proportionally inverse to the remaining HPs.
- Leave back only 1 AI for framerate purpose.
- Deselect the target if out of display range.
- Remove the pick and drag objects option from the game.
- Hide the HUD when in pause mode.
- [TEMP]Mirror the AI ship relative position from our ship when really far from us.
- Add a stun duration on the AI when one of its module is destroyed, to make it lose control of its ship as a real player would do.
- Apply the fog value to the ship's modules too.
- Double modules' max HP for a longer fight duration.
- Prevent AI stun lock.
- Change the default color of the ships.
- Put the red color of the damaged module on the emissive channel.
- Allow to spawn more AIs (enemy and ally) from the debug menu (need to press reset button to be effective).
- Improve the camera.
- Prevent taking shoot inputs into account and updating the autolock while the game is paused.
- Prevent self targeting.
- Micro optimization on the collision detection of the projectiles depending the frustrum and the distance to the camera.
Скачать:
* PROJECT VOID 0.0.3
|
|
| |