RetroArch PSP Contains the following Libretro Cores:
gambatte tempGBA fceumm fmsx beetle-pce-fast nxengine prboom Additional Cores may be added in the future if they prove to be fast/stable enough to run on the PSP System.
Resolved issues since initial Release: The tempGBA core now correctly saves sram to the correct folder (.sav extension) Fixed an issue with tempGBA core when loading compressed archives. pce-fast: fixed most graphical glitches and improved speed a lot. most CD-rom games now run close to fullspeed.
Known issues for RetroArch PSP (v1.0.0.3) Beta 2: Some cores require more than 32MB ram and will not work on psp-1000. Cannot create saveram in tempGBA with some games. nxEngine (cave story) takes too long to start. Loading games from compressed files takes too long. 'Restart RetroArch' option doesn't work. Pressing left/right when in the menu can sometimes close it. Most users reported blackscreen when running it on ps-vita (TN-V10).
RetroArch now lets you select between three menu display modes:
* RGUI – a very classic, low-resolution menu * GLUI – a more advanced GL-based menu that lends itself well to touch-based devices * XMB (a horizontal crossbar menu that is the most eyecandy-rich of all three right now. Similar to the PS3’s and PSP’s menu.
– Scanning files/directories and adding them to the system collections
With this you no longer have to browse your file system all the time looking for a ROM to play. If RetroArch finds a match with a known game on a given system/emulator, it will then add this game to a collection based on the system/emulator of that game.
– Downloading cores online
You can now download cores from RetroArch’s buildbot within the program. Go to Online Updater -> Core Updater and select any of the cores you’d like to have updated/installed.
– Built-in input mapping
To access this option Go to Settings -> Input Settings and select ‘Bind All’ to bind each and every button one at a time, or bind the actions individual.
– Ability to remap controls
Similar to what we saw on a recent PS4 update. To access this option, go to the ‘Quick Menu’ and select ‘Core Input Remapping Options’. From there you can change the controls for each core, which are then saved into a config file.
– Multi-language support
This is self explanatory.
– Box Arts!
And a bunch of other cool stuff with more details. You can check them all out here!
The PSP version has been usable for a long time but I think we should finally just release it as part of the new stable releases. Of course things are not going to be perfect but I hope just us going the extra mile and releasing this for a pretty much dead platform will mean something in and of itself to the people who use this platform.
PSP is a pretty performance-hamstrung system so it requires plenty of edits and novel workarounds to make cores work fast enough on it. Right now we have cores like Gambatte working fullspeed and the PC Engine port also should be pretty impressive considering this is based on Mednafen PC Engine Fast, which should be far more compatible and accurate than something like Hugo.
A sincere call to arms here for more PSP developers who want to be part of the effort: we have every intention of making as many ports run well on the PSP but the crucial thing here is that all of this costs work. If you are a capable PSP dev and you'd like to help out please let us know.
Here is a summary of most of the major things changed in this release:
OSX version released!
PSP version released!
(OSX 10.6 32-bit version) All cores that the 32bit version supports are currently included into the ZIP itself because our buildbot does not yet serve up 32bit cores for OSX yet. Apologies for this, we're trying to come up with a solution.
(OSX/iOS in general) The guy who did our buildbot nightlies for OSX/iOS is currently MIA. We will have to come up with a new solution fast for this. Due to this you might experience some outdated cores right now for these platforms.
(Android) Fixed XX/XXXHDPI font issues with GLUI (was leading to corrupted fonts)
Initial Spanish translation.
Add advanced help system.
Android) Add Nvidia Shield Portable hack – back button should bring up menu properly now.
Fixed some issues with hotkeys.
When ‘Hide In Menu' is enabled, overlays should reappear now when we select ‘Resume Content', ‘Load State', or ‘Save State'
(Wii) Fix FBA CPS1/CPS2 cores.
(GLUI) Better ticker speed.
(GLUI) Labels should use more screen estate when available.
So what's next?
The next version after this will be RetroArch v1.2.3. We still have PlayStation3 to go now, iOS, Blackberry 10, and OG Xbox 1 (2001). Let's see how fast we can get all this stuff out of the way. In the meantime, have fun with v1.2.2 on the platforms that have all been covered up to this point.
New Games: - Added support for Rex Nebular and the Cosmic Gender Bender. - Added support for Sfinx. - Added support for Zork Nemesis: The Forbidden Lands. - Added support for Zork: Grand Inquisitor. - Added support for The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo. - Added support for Beavis and Butthead in Virtual Stupidity. - Added support for Amazon: Guardians of Eden. - Added support for Broken Sword 2.5: The Return of the Templars. - Added support for The Labyrinth of Time.
New Ports: - Added Raspberry Pi port. - Added GCW0 port.
General: - Updated Munt MT-32 emulation code to version 1.5.0.
SDL: - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README. - On POSIX systems we now follow the XDG Base Directory Specification for placement of files for users. This effectively results in new locations for our configuration file, our log file, and our default savegame path. We still support our previous locations. As long as they are present, we continue to use them. Please refer to the README for the new locations. File locations on Mac OS X are not affected by this change.
3 Skulls of the Toltecs: - Improved AdLib music support.
AGI: - It is now possible to disable mouse support (except for Amiga versions and fanmade games, that require a mouse). - Fixed PCjr sound volumes. - Major rewrite of graphics subsystem. - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse cursors. The Atari ST 8x8 system font is not included with ScummVM. - Added ability to make for example a PC version look like an Apple IIgs version. This includes palette, cursor, transition and even font. Just set corresponding render mode. - Fixed Apple IIgs game versions running too fast. - Added support for automatic saving/restoring used by Mixed Up Mother Goose. - Removed forced two second delay on room changes; replaced with heuristic. - Fixed certain key bindings breaking after saving/reloading.
AGOS: - Fixed arpeggio effect used in music of Amiga version of Elvira 1. - Fixed loading and saving progress in the PC version of Waxworks. - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1. - Added Accolade AdLib & MT-32 music drivers for the games: Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo. - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib output and makes it closer to the original.
Broken Sword 1: - Fixed Macintosh version speech when running on big endian systems. - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
CinE: - Added support for music in CD version of Future Wars.
MADE: - Improved AdLib music support in Return to Zork.
SAGA: - Improved AdLib music support.
SCI: - Handling of music priority has been greatly improved. - A lot of fixes for original game script bugs that also occurred when using the original interpreter. This affects the following games: KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD). - Restoring from the ScummVM in-game menu should now work all the time. - Improved support for Japanese PC-9801 games. - Default to hi res version of KQ6, changeable using engine option.
SCUMM: - Major improvements to Korean versions text rendering. - Implemented original Maniac Mansion v0-v1 walking code. - It is now possible to play Maniac Mansion from within Day of the Tentacle, with a few caveats. See README for details. - Alt-x can now be used to quit SCUMM games on all platforms. - Improved lip sync animation in later HE games.
Tinsel: - Improved AdLib music support in Discworld 1.
ScummVM v2.0.0 - запоздалая новость об обновлении порта для PSP
New Games:
Added support for Full Pipe.
Added support for Hi-Res Adventure #3: Cranston Manor.
Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
Added support for Hi-Res Adventure #5: Time Zone.
Added support for Hi-Res Adventure #6: The Dark Crystal.
Added support for Riven.
Added support for Starship Titanic English & German.
New Games (Sierra SCI2 - SCI3):
Added support for Gabriel Knight.
Added support for Gabriel Knight 2.
Added support for King's Quest VII.
Added support for King's Questions.
Added support for Leisure Suit Larry 6 (hires).
Added support for Leisure Suit Larry 7.
Added support for Lighthouse.
Added support for Mixed-Up Mother Goose Deluxe.
Added support for Phantasmagoria.
Added support for Phantasmagoria 2.
Added support for Police Quest 4.
Added support for RAMA.
Added support for Shivers.
Added support for Space Quest 6.
Added support for Torin's Passage.
New ports:
Added PSP Vita port.
Added RISC OS port.
General:
Added bilinear filtering option for SDL2 fullscreen mode.
Fixed a bug that caused a crash in the options dialog of the GUI.
Added a command-line option to automatically scan for supported games in the current or a specified directory.
Added possibility to apply changes in the options dialog without closing the dialog.
Added support for on-the-fly GUI language switching.
Updated Munt MT-32 emulation code to version 2.0.3.
Improved handling of joysticks.
Improved audio latency.
Improved management of the ScummVM window in games that switch display modes.
Fixed list view drawing over text above it (for example in the save dialog).
Changed location where screenshot are saved. This fixes issues when scummvm is installed in a read-only directory. Also added setting to allow changing this location.
Changed screenshot format to png.
Fixed multithreading issue that could cause a crash in games using MP3 audio.
ADL:
Fixed application freeze when reading sign in rocket in Mission Asteroid.
AGI:
Fixed game script blocking forever after loading a savegame that was saved while music was playing (this could happen for example in Police Quest 1 poker back room.
Fixed cursor behaviour in Manhunter.
Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
Reduced fastest game speed to a maximum of 40 FPS to ensure the games do not run too fast.
AGOS:
Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
Composer:
Added save/load from General Main Menu.
Fixed the detection for the French Gregory.
Added detection for German Baba Yaga.
Cruise:
Fixed font rendering.
Drascula:
Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
Added handling of the master volume and fix volume synchronization between the game and ScummVM options.
Added possibility to load and save games using GMM.
Dreamweb:
Fixed crash when collecting last stones under church.
Fixed detection of Italian CD release.
Kyra:
Fixed a buffer overflow in Lands of Lore.
Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
MADE:
Fixed badly distorted sound (bug #9753).
MADS:
Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
Fix rare crash that can happen when Rex is first locked up
MOHAWK:
Added patch to the original data files to correct the vault access instructions in Myst ME.
Fixed situations where Myst could appear to be unresponsive.
Reworked sound handling in Myst to be more accurate.
Fixed crash in Myst piano puzzle.
Neverhood:
Fixed crash in musical hut in Russian DR version.
Fixed late game notes crash in Russian DR version.
Pegasus:
Fixed loading a game from the launcher after returning to the launcher.
Ignored events occuring while the GUI is visible. This for example fixed an issue where closing the GMM using Escape would also opens the game's own menu.
Fixed several crashes when toggling the shared screen space.
Improved performances when fading screen.
SAGA:
Fixed crash when using the give verb on an actor in IHNM.
Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
Fixed the conversation panel background color in IHNM.
Added support French Fan Translation of Inherit the Earth.
SCI:
Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible to exit the party room with the large golden head inside the museum (room 350). This bug is also present, when using the original interpreter.
Improved startup speed when using the MT-32 emulator.
Improved handling of MT-32 reverb in SCI0 games.
Improved selection of synthesized sound effects in SCI0 games.
Improved selection of digital audio in SQ4.
Improved resource bounds checking.
Improved error handling of corrupt MIDI data.
Fixed slow leak of small amounts of data into save games over time.
Fixed broken day/night cycle in QFG3.
Fixed a script bug in Police Quest 3 to now grant 10 points when giving the< locket to Marie. Now it's possible to beat the game with a perfect score. This bug is also present when using the original interpreter.
Fixed various other script bugs.
Improved audio volume and settings synchronization.
SCUMM:
Fixed crash in amiga games.
Fixed two soundtracks playing at once in Monkey Island 2.
Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
Fixed actors being drawn one line too high in V0 and V1 games.
Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
Fixed power not turning back on in Maniac Mansion when entering the lab while Dr. Fred has the power off.
Fixed actors skipping between certain walk-boxes in Maniac Mansion.
Sherlock:
Fixed detection for Italian fan translation of Serrated Scalpel.
Sky:
Fixed collision detection.
Sword1:
Added thumbnail when saving from in-game dialog.
Fixed audio and subtitles settings being changed when open the load/save in-game dialog.
Tinsel:
Fixed some Discworld 2 text/voice not displaying & playing all the way through
Fix crash in in-game save menu when all slots are used with long names
TsAGE:
Fixed regression preventing animations in Return to Ringworld from playing.
Fixed display issues in Return to Ringworld Demo.
Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
Fixed deadlock in audio code.
Fixed crash on Return to Launcher.
Voyeur:
Fixed backgrounds not showing for static rooms.
Fixed playback of audio events on VCR.
Fixed exiting game from the VCR screen.
Added workaround for original game bug using invalid hotspot Ids
macOS port:
Added support for selecting any connected MIDI devices instead of automatically using the first one.
Potator for PSP - эмулятор Watara Supervision 8-битной портативной игровой системы четвёртого поколения, которая была выпущена гонконгской компанией Watara в 1992 году. Затем она была выпущена по лицензии многими компаниями в США и странах Европы под несколько другими названиями. Supervision была для своего времени достаточно продвинутой в технической части. В качестве процессора использовался 8-битный 65C02 процессор, работающий на тактовой частоте 4 МГц. Экран размером 6,1×6,1 см с разрешением 160×160 пикселей, монохромный, отображающий 4 оттенка серого LCD-дисплей.
* Blade Runner. * Duckman: The Graphic Adventures of a Private Dick. * Hoyle Bridge. * Hoyle Children’s Collection. * Hoyle Classic Games. * Hoyle Solitaire. * Hyperspace Delivery Boy! * Might and Magic IV - Clouds of Xeen. * Might and Magic V - Darkside of Xeen. * Might and Magic - World of Xeen. * Might and Magic - World of Xeen 2 CD Talkie. * Might and Magic - Swords of Xeen. * Mission Supernova Part 1. * Mission Supernova Part 2. * Quest for Glory: Shadows of Darkness. * The Prince and the Coward. * Versailles 1685.
Порт PSP:
Реализована коррекция соотношения сторон.
Улучшена плавность движения указателя мыши.
Добавлена скорость указателя мыши и настройки мертвой зоны аналога.