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pvc1 |
Дата: Пн, 26 Окт 2015, 10:55 | Сообщение #6221 | Тема: webMAN MOD v1.47.48m/webMAN LaunchPAD v0.18 |
Высшая материя
Сообщений: 11189
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1.43.13
Цитата Fixed a few bugs related with file names using unicode characters (utf8) Added a wait dialog for Refresh XML, Refresh HTML and Copy Folder on the webGUI Fixed the slider (the pkg included by mistake a mobile.html used for local testing) Fixed a small display bug with the KLIC auto-logger
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pvc1 |
Дата: Пн, 26 Окт 2015, 11:12 | Сообщение #6222 | Тема: Сборник программ для PSP |
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Сообщений: 11189
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Экспериментальный билд 2 CyanogenMod PSP v5.3 от Joel16
Цитата - Fixed a minor memory leak in settings menu. - Fixed theme, fonts, icon packs and language selection bug when user tries to return to previous menu by using '..' - App Drawer: Now uses 6 columns instead of 7. This gets rid of a lot of overlapping issues. - Get rid of imported kernel functions for handling modules. We don't need a kernel module for this. - There is now a new language selection screen during first boot. - Cleaned up and revamped power menu. - Use bin files for file handling. - Fixed CPU state values when overclocking/underlocking. - Added Romanian translation - Thank you imhotep4! - Added Italian translation - Thank you nerdvana89! - Updated Polish translation - Thank you pawelosro! - Cleaned up quick settings and volume bar layout. Скачать:
* CyanogenMod PSP v5.3 build 2
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pvc1 |
Дата: Пн, 26 Окт 2015, 11:16 | Сообщение #6223 | Тема: vitaQuake I v4.2/II v2.4 |
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vitaQuake I & II
Описание: порт Quake для PS Vita. Quake - это компьютерная игра в жанре шутера от первого лица, разработанная id Software и выпущенная 22 июля 1996 года. Игра совершила прорыв в 3D технологиях, используя текстурированные полигональные модели вместо спрайтов, тем самым реализуя полностью трёхмерный мир, вместо двумерной карты с информацией о высоте (как было в Doom).
Цитата Introduction:Today i want to release my Quake port for Rejuvenate! It's based on winQuake ( https://github.com/id-Software/Quake) and it supports both Shareware and Full version of Quake.The packet you can download here contains the free shareware version. If you want to use your full installation of Quake you just have to add pak1.pak file to id1 folder . Features:- Native 960x544 resolution! - Sound support - Support for shareware and full versions of Quake - Native support to both PSVITA analogs - Variable camera sensibility for right analog in option menu TODO List:- Add network multiplayer support - Improve sound quality - Switch to hardware GPU rendering - Add gyroscope, touch and retrotouch support Installation:- Place the id1 folder in the root of your PSVITA through FTP Vita - Launch vitaQuake - Enjoy
Скачать:
* vitaQuake V4.2 * VitaQuakeII v2.4 - порт от разработчика Rinnegatamante
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pvc1 |
Дата: Пн, 26 Окт 2015, 11:54 | Сообщение #6224 | Тема: PS3 ISO TOOLS [2.2] |
Высшая материя
Сообщений: 11189
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2.2
Цитата - Bug fix: Fixed the sometimes strange behaviour of the patch-checkbox ('Create ISO(s)') - Selectable firmware range is now up to 4.76 (Main menu & 'Patch ISO') - [auto]'- and '[online]'-tags could now be added to ISO-filenames ('Create ISO(s)' & 'Modify ISO(s)')
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pvc1 |
Дата: Пн, 26 Окт 2015, 13:06 | Сообщение #6225 | Тема: Сборник программ для ПК |
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Сообщений: 11189
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PS3 COVER TOOLS V1.0 - генератор артбоксов
Цитата 1. PS3 COVER FILTER It searches through your (large) cover archive to find and copy only the covers u need for your game collection. Supports 'PS3ISO'- and 'GAMES'-folder.
2. JPG BATCH RESIZER It searches recursively through a select-able folder and resizes any jpg-images it will find along it's way. Pre-defined with the needed 260x300 dimensions. But u can alter dimensions if you also need it for other purposes (I originally made this long time ago for resizing my mp3 covers) Resizes in-place without making backups. Doesn't touch a JPG if it already has the correct dimensions. Скачать:
PS3 COVER TOOLS V1.0
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pvc1 |
Дата: Пн, 26 Окт 2015, 13:10 | Сообщение #6226 | Тема: Rejuvenate PS Vita [0.4.0] |
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Сообщений: 11189
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Rejuvenate 0.3.4
Цитата - Add support for printf output through debugnet - VitaDefiler functionality moved to DLL--allows implementation of better frontends
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pvc1 |
Дата: Пн, 26 Окт 2015, 13:14 | Сообщение #6227 | Тема: Rejuvenate PS Vita [0.4.0] |
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Сообщений: 11189
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PSP2SHELL FOR REJUVENATE 0.3.4 BY SMOKE

Цитата PSP2Shell for Rejuvenate 0.3.4: Here is a shell that can be used as a homebrew menu for Rejuvenate. It also has FTPVita built in to quickly transfer files. It's based on the ProShell from ARK. Its not the most pretty shell, but it gets the job done quite nicely.
To run the shell, install the files as mentioned below and double click your bat file you normally use ( run_homebrew_unity.bat or run_homebrew_unity_debug.bat for Unity ) You can also run a homebrew from your PC like you normally do by dragging the binary onto the bat file.
Easy Installation: Place the files in the root of your Rejuvenate folder like they are in the archive. If you have already installed Rejuvenate and have it running, copy the bat files from the vitadefiler folder to the root of your Rejuvenate setup as well.
To homebrew devs: Exiting back to the shell is done via your homebrew. Simply make it exit normally ( eg return 0; or exit(0); ) on exit instead of using sceKernelExitProcess. UVLoader doesn't cleanup the memory allocated by the homebrew, so you need to cleanup those resources before exiting to avoid problems after loading multiple homebrews. Скачать:
* PSP2Shell for Rejuvenate 0.3.4
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pvc1 |
Дата: Вт, 27 Окт 2015, 12:13 | Сообщение #6228 | Тема: Сборник программ для PSP |
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Сообщений: 11189
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PSP Depackager v3 - утилита от qwikrazor87 для декриптовки PKG файлов прямо на PSP
Цитата This is a homebrew to install PSN PSP pkgs on the PSP. pkgs should be placed at ms0:/pkg/, if that folder does not exist, then create it.
place included homebrew on your PSP. ms0:/PSP/GAME/PSP depackager/EBOOT.PBP
This homebrew only supports installing PSP retail pkgs and files, PS3/debug pkgs are not supported.
boring info, uses the MagicGate hardware for the AES crypto, no idea about any benefits/disadvantages with it compared to the kirk engine.
Thanks to @ReRepRep for the idea.
Changelog: v3: Now uses software AES crypto (not kirk), so it should be ePSP compatible too. v2: Added KEYS.BIN extraction for PS1 pkgs. v1: Initial release
Тема разработчика - https://wololo.net/talk/viewtopic.php?f=2&t=44738
Скачать:
* PSP Depackager v3
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pvc1 |
Дата: Чт, 29 Окт 2015, 14:56 | Сообщение #6229 | Тема: Сборник программ для ПК |
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PS3 TrueAncestor SELF Resigner v1.97
Цитата Add raps checking before decrypt/resign EBOOT.BIN. Change bruteforcer engine to klic_bruteforcer. Add new klics.txt to tool folder. Скачать:
* PS3 TrueAncestor SELF Resigner v1.97
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pvc1 |
Дата: Пт, 30 Окт 2015, 10:34 | Сообщение #6230 | Тема: webMAN MOD v1.47.48m/webMAN LaunchPAD v0.18 |
Высшая материя
Сообщений: 11189
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1.43.14
Цитата Ability to use the file or folder name of the game, instead of the title in PARAM.SFO Ability to disable display of ICON0.PNG (only default icons and images from custom url are displayed) Covers now show a default icon if the url of the image is not available. Reworked the disabled syscalls. Now always use PS3MAPI to disable the syscalls on all Cobra builds. Syscalls 6/7/9/10/11/35/36/38 now are always disabled. Syscall 8 is partially disabled by PS3MAPI. webMAN now only uses syscalls 8/9 for peek/poke lv1/lv2. Peek lv1/lv2 now is available when syscalls are disabled. Poke is only available using Cobra 7.2 (unreleased). Implemented an improved security that prevents access from external processes to syscall 8 (when syscalls are disabled) - (Available only with Cobra 7.2) Blocked online servers are now restored when syscalls are disabled. Fixed an issue showing html5 code (datalist) on PS3 browser
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