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PSX-Core.ru - Программное сообщество PlayStation » Общий форум по PlayStation Portable » Программы и Приложения для PlayStation Portable » Эмуляторы для PSP (Эмуляция других консолей на PSP)
Эмуляторы для PSP
pvc1 Дата: Пн, 01 Дек 2014, 15:56 | Сообщение #21
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RetroArch PSP – Beta release 1.0.0.3 Beta 2



Цитата
RetroArch PSP Contains the following Libretro Cores:

gambatte
tempGBA
fceumm
fmsx
beetle-pce-fast
nxengine
prboom
Additional Cores may be added in the future if they prove to be fast/stable enough to run on the PSP System.

Resolved issues since initial Release:
The tempGBA core now correctly saves sram to the correct folder (.sav extension)
Fixed an issue with tempGBA core when loading compressed archives.
pce-fast: fixed most graphical glitches and improved speed a lot. most CD-rom games now run close to fullspeed.

Known issues for RetroArch PSP (v1.0.0.3) Beta 2:
Some cores require more than 32MB ram and will not work on psp-1000.
Cannot create saveram in tempGBA with some games.
nxEngine (cave story) takes too long to start.
Loading games from compressed files takes too long.
'Restart RetroArch' option doesn't work.
Pressing left/right when in the menu can sometimes close it.
Most users reported blackscreen when running it on ps-vita (TN-V10).

Скачать:

* RetroArch PSP – Beta release 1.0.0.3 Beta 2





 
pvc1 Дата: Ср, 15 Июл 2015, 11:30 | Сообщение #22
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RetroArch PSP 1.2



Цитата
– Brand new ‘eye candy’ menus

RetroArch now lets you select between three menu display modes:

* RGUI – a very classic, low-resolution menu
* GLUI – a more advanced GL-based menu that lends itself well to touch-based devices
* XMB (a horizontal crossbar menu that is the most eyecandy-rich of all three right now. Similar to the PS3’s and PSP’s menu.

– Scanning files/directories and adding them to the system collections

With this you no longer have to browse your file system all the time looking for a ROM to play. If RetroArch finds a match with a known game on a given system/emulator, it will then add this game to a collection based on the system/emulator of that game.

– Downloading cores online

You can now download cores from RetroArch’s buildbot within the program. Go to Online Updater -> Core Updater and select any of the cores you’d like to have updated/installed.

– Built-in input mapping

To access this option Go to Settings -> Input Settings and select ‘Bind All’ to bind each and every button one at a time, or bind the actions individual.

– Ability to remap controls

Similar to what we saw on a recent PS4 update. To access this option, go to the ‘Quick Menu’ and select ‘Core Input Remapping Options’. From there you can change the controls for each core, which are then saved into a config file.

– Multi-language support

This is self explanatory.

– Box Arts!

And a bunch of other cool stuff with more details. You can check them all out here!

Скачать:

* RetroArch 1.2





 
pvc1 Дата: Сб, 25 Июл 2015, 08:03 | Сообщение #23
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RetroArch PSP 1.2.2



Цитата
PSP version

The PSP version has been usable for a long time but I think we should finally just release it as part of the new stable releases. Of course things are not going to be perfect but I hope just us going the extra mile and releasing this for a pretty much dead platform will mean something in and of itself to the people who use this platform.

PSP is a pretty performance-hamstrung system so it requires plenty of edits and novel workarounds to make cores work fast enough on it. Right now we have cores like Gambatte working fullspeed and the PC Engine port also should be pretty impressive considering this is based on Mednafen PC Engine Fast, which should be far more compatible and accurate than something like Hugo.

A sincere call to arms here for more PSP developers who want to be part of the effort: we have every intention of making as many ports run well on the PSP but the crucial thing here is that all of this costs work. If you are a capable PSP dev and you'd like to help out please let us know.

Here is a summary of most of the major things changed in this release:

  • OSX version released!
  • PSP version released!
  • (OSX 10.6 32-bit version) All cores that the 32bit version supports are currently included into the ZIP itself because our buildbot does not yet serve up 32bit cores for OSX yet. Apologies for this, we're trying to come up with a solution.
  • (OSX/iOS in general) The guy who did our buildbot nightlies for OSX/iOS is currently MIA. We will have to come up with a new solution fast for this. Due to this you might experience some outdated cores right now for these platforms.
  • (Android) Fixed XX/XXXHDPI font issues with GLUI (was leading to corrupted fonts)
  • Initial Spanish translation.
  • Add advanced help system.
  • Android) Add Nvidia Shield Portable hack – back button should bring up menu properly now.
  • Fixed some issues with hotkeys.
  • When ‘Hide In Menu' is enabled, overlays should reappear now when we select ‘Resume Content', ‘Load State', or ‘Save State'
  • (Wii) Fix FBA CPS1/CPS2 cores.
  • (GLUI) Better ticker speed.
  • (GLUI) Labels should use more screen estate when available.

    So what's next?

    The next version after this will be RetroArch v1.2.3. We still have PlayStation3 to go now, iOS, Blackberry 10, and OG Xbox 1 (2001). Let's see how fast we can get all this stuff out of the way. In the meantime, have fun with v1.2.2 on the platforms that have all been covered up to this point.

  • Скачать:

    * RetroArch 1.2.2
    Прикрепления: 0405868.jpg(16Kb)





     
    pvc1 Дата: Сб, 05 Мар 2016, 20:14 | Сообщение #24
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    ScummVM v1.8.0 - обновился порт для PSP



    Цитата
    New Games:
    - Added support for Rex Nebular and the Cosmic Gender Bender.
    - Added support for Sfinx.
    - Added support for Zork Nemesis: The Forbidden Lands.
    - Added support for Zork: Grand Inquisitor.
    - Added support for The Lost Files of Sherlock Holmes: The Case of the
    Serrated Scalpel.
    - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
    Tattoo.
    - Added support for Beavis and Butthead in Virtual Stupidity.
    - Added support for Amazon: Guardians of Eden.
    - Added support for Broken Sword 2.5: The Return of the Templars.
    - Added support for The Labyrinth of Time.

    New Ports:
    - Added Raspberry Pi port.
    - Added GCW0 port.

    General:
    - Updated Munt MT-32 emulation code to version 1.5.0.

    SDL:
    - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
    - On POSIX systems we now follow the XDG Base Directory Specification for
    placement of files for users. This effectively results in new locations
    for our configuration file, our log file, and our default savegame path.
    We still support our previous locations. As long as they are present, we
    continue to use them. Please refer to the README for the new locations.
    File locations on Mac OS X are not affected by this change.

    3 Skulls of the Toltecs:
    - Improved AdLib music support.

    AGI:
    - It is now possible to disable mouse support (except for Amiga versions
    and fanmade games, that require a mouse).
    - Fixed PCjr sound volumes.
    - Major rewrite of graphics subsystem.
    - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
    cursors. The Atari ST 8x8 system font is not included with ScummVM.
    - Added ability to make for example a PC version look like an Apple IIgs
    version. This includes palette, cursor, transition and even font. Just
    set corresponding render mode.
    - Fixed Apple IIgs game versions running too fast.
    - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
    - Removed forced two second delay on room changes; replaced with heuristic.
    - Fixed certain key bindings breaking after saving/reloading.

    AGOS:
    - Fixed arpeggio effect used in music of Amiga version of Elvira 1.
    - Fixed loading and saving progress in the PC version of Waxworks.
    - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
    - Added Accolade AdLib & MT-32 music drivers for the games:
    Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
    - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
    output and makes it closer to the original.

    Broken Sword 1:
    - Fixed Macintosh version speech when running on big endian systems.
    - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.

    CinE:
    - Added support for music in CD version of Future Wars.

    MADE:
    - Improved AdLib music support in Return to Zork.

    SAGA:
    - Improved AdLib music support.

    SCI:
    - Handling of music priority has been greatly improved.
    - A lot of fixes for original game script bugs that also occurred when
    using the original interpreter. This affects the following games:
    KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
    SQ4 (CD).
    - Restoring from the ScummVM in-game menu should now work all the time.
    - Improved support for Japanese PC-9801 games.
    - Default to hi res version of KQ6, changeable using engine option.

    SCUMM:
    - Major improvements to Korean versions text rendering.
    - Implemented original Maniac Mansion v0-v1 walking code.
    - It is now possible to play Maniac Mansion from within Day of the
    Tentacle, with a few caveats. See README for details.
    - Alt-x can now be used to quit SCUMM games on all platforms.
    - Improved lip sync animation in later HE games.

    Tinsel:
    - Improved AdLib music support in Discworld 1.

    Скачать:

    * ScummVM v1.8.0





     
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