Releases: nekohaku/REMovePS4
Releases · nekohaku/REMovePS4
GoldHEN support
Bugfixes!
Changelog (v1.0 -> v2.0)
- Incremented context version from V1 to V2, please update both the app and the sprx in all games you wish to patch.
- Implemented "extension data port" API which is deprecated since SDK 4.50, the Android client sends nothing in this data, but support for it may be added into the app later. Technically no games released after 2017 should ever use this, but older games might, so I added support for it to prevent older games from crashing.
- Fixed some thread<->UI race conditions in the Android client (whoops!)
- Added a very simple-and-dumb filter for accelerometer data, open Settings to adjust the factor (must be from 0 to 0.9, 0 is disabled, 0.9 is full).
- Upgraded the targeting Android API from 32 to 33, actualized Gradle and stuff so Android Studio stops yelling at me. (Google why do you have to deprecate everything on earth?!)
- Implemented API 33 VibrationManager with amplitude control, if your device is running API Level 33 or above, that will be used instead. (Again, Google... sigh)
- Minor adjustments to the sprx, deleted redundant memsets, got rid of redundant mutex locks, should be a few milisecs faster now.
And so it begins.
See the repo's page for more info.