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This repository has been archived by the owner on Apr 10, 2024. It is now read-only.

Releases: john-tornblom/ps5-payload-elfldr

release/v0.11

05 Apr 22:29
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accommodate for sdk api change

release/v0.10

01 Apr 20:54
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Make a call to the payload entry point rather than just setting the instruction pointer register. This fixes a stack pointer issue when sending some payloads compiled with optimizations

release/v0.9

27 Feb 19:36
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use sceKernelSpawn to spawn new processes, which fixes resource starvation when many payloads are launched

release/v0.8

25 Feb 17:18
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A major rework of the elf loader, which fixes sever bugs

release/v0.7

11 Feb 17:16
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Improve stability and lots of cosmetics

release/v0.6

28 Jan 18:04
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Minor fixes and cosmetics

release/v0.5

30 Sep 21:02
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do some cleanup before termination

release/v0.4

24 Sep 18:37
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cosmetics

release/v0.3

17 Sep 19:29
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Ensure the elf loader resumes execution after the PS5 returns from rest mode

release/v0.2

16 Sep 20:55
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bootstrap into ScePartyDaemon, then run elfs in the same proc rather …

…than SceRedisServer

This change makes it easier to pipe stdout and stderr to the connecting socket