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Releases: john-tornblom/ps5-payload-elfldr
Releases · john-tornblom/ps5-payload-elfldr
release/v0.11
accommodate for sdk api change
release/v0.10
Make a call
to the payload entry point rather than just setting the instruction pointer register. This fixes a stack pointer issue when sending some payloads compiled with optimizations
release/v0.9
use sceKernelSpawn to spawn new processes, which fixes resource starvation when many payloads are launched
release/v0.8
A major rework of the elf loader, which fixes sever bugs
release/v0.7
Improve stability and lots of cosmetics
release/v0.6
Minor fixes and cosmetics
release/v0.5
do some cleanup before termination
release/v0.4
cosmetics
release/v0.3
Ensure the elf loader resumes execution after the PS5 returns from rest mode
release/v0.2
bootstrap into ScePartyDaemon, then run elfs in the same proc rather … …than SceRedisServer This change makes it easier to pipe stdout and stderr to the connecting socket