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@Cryptogenic Cryptogenic released this 08 Aug 02:57
· 384 commits to master since this release
216a63c
  • The toolchain now includes stub/empty libc and libSceFios2 modules to avoid breaking non-homebrew games and applications!
    • Note: This change works in conjunction with Mira, meaning you'll want to update the version of Mira you're loading as well.
    • Additional note: these modules can be found in /bin/data/modules/libc.prx and /bin/data/modules/libSceFios2.prx, and should be placed in sce_module/ in your homebrew's package file.
  • SDL2 headers as well as a mini game sample have now been added (thanks znullptr for the original SDL port)!
  • C++ threading (std::thread) support has been added!
  • C++ locking / synchronization support has been added!
  • Fixed a performance issue in create-eboot, giving it a 7858% performance boost (measured with the SDL sample)!
  • Visual studio project templates now support and link with C++ by default.
  • Added various macros and function definitions to libkernel, libScePad, libSceUserService, and libSceVideoOut, as well as documentation for these additions.
  • Added right.prx by IDC to all samples (thanks IDC for right.prx).
  • Slightly adjusted sample pkg gp4 files to use the same eboot.bin created by build scripts instead of unnecessarily using a copy.
  • Fixed jagged text rendering in /samples/_common/graphics.cpp due to not factoring in the freetype greyscale bitmap alpha properly.
  • Buffering is now disabled on stdout automatically due to it not handling buffering well.
  • Updated pthread header to use PS4/BSD-specific values.
  • Samples now have DWARF / debug symbols included by default (thanks sleirsgoevy).
  • Reworked the threading sample to use std::thread and std::mutex now that C++ threading is supported.
  • Reworked the networking sample to a TCP server instead of a TCP client.
  • Fixed an issue where a really silly FreeBSD change broke any networking functions that need to use the sockaddr struct such as bind.
  • Fixed an issue where GP4 project files were using non-portable windows-style path separators (thanks sleirsgoevy).
  • Fixed an issue where the non-sce sleep() function didn't work due to a MUSL-related issues (thanks LM, ChendoChap).
  • Fixed an issue where SPRX visual studio projects contained a typo in an include statement and an incorrect set of libraries for the build script.
  • Fixed the cmath c++ header, which included using statements for functions that are macros on FreeBSD targets (thanks kiwidog).
  • Fixed an issue where the sockaddr_in structure was incorrect due to a discrepancy between Linux and FreeBSD (thanks kiwidog).
  • Fixed an issue where AF_INET6 was erroneously set to 10 due to a discrepancy between Linux and FreeBSD (thanks sleirsgoevy).