Color name | Hex code R G B |
What's going on |
---|---|---|
elfldr debug colors | ||
Dark Blue | 00 00 40 | LoadExecPS2 replacement is parsing args |
Dark Olive | 40 40 00 | LoadExecPS2 replacement is executing loadElf |
Dark Purple | 40 00 40 | loadElf is clearing memory and resetting IOP |
Dark Green | 00 40 00 | loadElf is loading the ELF program |
Dark Maroon | 40 00 00 | loadElf is trying to use alternative ELF loading |
Dark Gray | 40 40 40 | loadElf encountered fatal error in alternative ELF loading |
debugger debug colors | ||
Blue | 00 00 ff | IOP reset hook is resetting IOP with null arg |
Yellow | ff ff 00 | IOP reset hook is reading/patching IOPRP to IOP memory |
Lime | 00 ff 00 | IOP reset hook is resetting IOP with IOPRP from game |
Cyan | 00 ff ff | IOP reset hook is reloading ethernet/debugger IOP modules |
Magenta | ff 00 ff | IOP reset hook is binding debugger IOP module RPC server |
Red | ff 00 00 | IOP reset hook encountered fatal error while reading IOPRP to IOP mem |
Auto hook debug colors | ||
Purple | 80 00 80 | Auto hook is scanning memory for opcode patterns |
Green | 00 80 00 | Auto hook is patching memory |
Gray | 80 80 80 | Auto hook didn't find any opcode patterns |
patch loadmodule debug colors | ||
Orange | ff a5 00 | patch loadmodule is scanning memory for opcode patterns |
Pink | ff c0 cb | patch loadmodule is patching memory |
Gray | 80 80 80 | patch loadmodule didn't find any opcode patterns |